Ubisoft Barcelona Faces 51 Proposed Job Cuts After Building Black Flag Resynced’s Underwater Levels
Assassin’s Creed Black Flag Resynced has delivered a strong return for Edward Kenway, rebuilding the 2013 pirate adventure with significantly improved visuals, modernized combat, more responsive parkour, expanded narrative content, and technically impressive underwater exploration. Black Flag Resynced launch report, the remake sold more than 2 million copies within its first 24 hours and reached 99,451 concurrent players on Steam, setting a new franchise record on the platform.
However, the successful launch has been overshadowed by a proposed restructuring at Ubisoft Barcelona, the studio responsible for one of the remake’s most praised technical features. Tech and Gameplay Animator Manel Cota confirmed the studio’s contribution while publicly criticizing the employment situation facing the team.
Thanks! Ubisoft Barcelona did all the underwater levels. And that same team is being fired right now because Ubisoft thinks thats what we deserve :) https://t.co/rf3p4fGzlH
— Manel Cota (@MaNeo_O) July 13, 2026
Employees have launched a 3 day strike during negotiations over the proposed elimination of as many as 51 positions. The action, organized by the Coordinadora Sindical del Videojuego, calls for the cancellation of the cuts, stronger employment protections, restoration of the previous remote working policy, and previously discussed salary increases and promotions. Developers also held a public demonstration intended to raise awareness of working conditions at Ubisoft and across the wider gaming industry, with additional discussion documented through the community strike coverage.
Ubisoft has stated that the restructuring remains a proposal and that no final decision will be made until the collective consultation process concludes. Under the current plan, Ubisoft Barcelona would focus exclusively on Rainbow Six projects, potentially affecting up to 51 employees. The restructuring was first reported before Black Flag Resynced launched, meaning it was not directly initiated by the game’s commercial performance, although its timing has intensified criticism from developers and players.
The situation reflects a broader instability across major Western publishers. The Xbox restructuring, Microsoft plans to eliminate approximately 3,200 gaming positions throughout its 2027 fiscal year. Compulsion Games and Double Fine have returned to independent management, while Ninja Theory and Undead Labs are transitioning to new ownership. Teams connected to Bethesda, ZeniMax, Obsidian, and id Software have also been affected, demonstrating that commercial franchises and major intellectual properties no longer guarantee workforce stability.
The proposed cuts at Ubisoft Barcelona highlight a growing disconnect between successful game production and employment security. Black Flag Resynced delivered strong sales, positive critical reception, and technically ambitious content, yet the developers responsible for part of that achievement are still facing an uncertain future.
The restructuring predates the game’s launch, so it should not be presented as a direct response to its sales. Even so, the contrast remains difficult to ignore. Publishers increasingly celebrate record engagement while reducing the teams responsible for creating it, a strategy that may protect short term operating targets but risks damaging institutional knowledge, employee trust, and the production stability required for future AAA games.
Should successful launches provide stronger employment protection for development teams, or have layoffs become an unavoidable part of modern AAA game production?
