CAPCOM Spotlight Returns June 25 With Dragon’s Dogma 2, Monster Hunter Stories 3, and Onimusha
CAPCOM is preparing another focused presentation for Thursday, June 25, 2026, with a 30 minute CAPCOM Spotlight dedicated to 3 of the publisher’s most important current releases. The broadcast begins at 2 PM Pacific Time, 5 PM Eastern Time, and 10 PM British Summer Time. Viewers in Taiwan can watch on Friday, June 26 at 5 AM Taiwan time.
The event will be streamed through CAPCOM’s official channels, with the company already publishing a short CAPCOM Spotlight teaser. The confirmed lineup includes Dragon’s Dogma 2: Dark Arisen, Monster Hunter Stories 3: Twisted Reflection, and Onimusha: Way of the Sword.
CAPCOM describes the presentation as a look at previously announced games, so expectations should remain focused on gameplay details, development updates, additional content, and release information rather than completely new projects. However, each of the 3 featured games has enough unanswered questions to make this a meaningful event even without a surprise reveal.
Dragon’s Dogma 2: Dark Arisen is likely to receive the largest portion of the broadcast. The paid expansion launches on October 9, 2026 for PC, PlayStation 5, Xbox Series X and Series S, and Nintendo Switch 2. The Nintendo version will include the original game and the expansion in one complete package, bringing Dragon’s Dogma 2 to Nintendo hardware for the first time.
Norgan was once part of the kingdom of Vermund but has remained abandoned for reasons that have not yet been fully explained. The region is covered in snow and filled with powerful creatures capable of challenging players who have already completed the main adventure. Defeating enemies and exploring its frozen landscape will reward players with mysterious items called Relics.
Those Relics can be taken to the Norgandian Settlement for appraisal, revealing equipment with new offensive and defensive properties. Certain items can also unlock unique skills, allowing players to create builds that were not possible in the original release.
Dark Arisen will also introduce 12 Pathfinder’s Trials containing rare equipment associated with previous Arisens. CAPCOM has not yet explained the full structure of these challenges, but they could become one of the expansion’s most important features if they offer complex dungeons, memorable encounters, and meaningful rewards.
The CAPCOM Spotlight should provide a better look at Norgan’s scale, its settlement, the new monsters, and the way Relics affect character progression. The publisher may also explain how much of the expansion can be accessed before finishing the original story and whether players will need to reach a particular level or narrative point before travelling to the new region.
Dragon’s Dogma 2 has also received substantial changes ahead of the expansion. Those adjustments include easier access to important resources and a more convenient travel structure, while another update planned for August is expected to improve performance and introduce additional save options.
The Spotlight gives CAPCOM an opportunity to explain how these changes connect with Dark Arisen. The expansion carries the name of the definitive version of the original Dragon’s Dogma, so expectations are extremely high. Fans do not only want more content. They want the expansion to refine the base game, address its weaker systems, and provide a difficult endgame comparable to the most memorable parts of the first Dark Arisen.
Monster Hunter Stories 3: Twisted Reflection presents a different situation because the game is already available. The turn based role playing game launched in March 2026 and introduced a more serious story built around twin Rathalos, political conflict, environmental instability, and the relationship between Riders and monsters.
"With a much more serious and ominous narrative this time around, Monster Hunter Stories 3 manages to balance the joy of hugging your Poogie with the challenge of besting an Elder Dragon in manual combat."
— Kai Tatsumoto.
CAPCOM has not confirmed exactly what will be shown during this portion of the presentation. A content roadmap, free update, new monsters, collaboration, balance changes, or additional downloadable content are all possible, but none should be treated as confirmed before the broadcast.
One known addition is the Rudy side story, which CAPCOM currently plans to release during Autumn 2026. The story is included with the Premium Deluxe Edition, suggesting that the Spotlight could provide its first substantial trailer, gameplay footage, or a specific release date.
Monster Hunter Stories 3 gives CAPCOM a strong opportunity to continue supporting players after launch rather than allowing the game to disappear from attention after its initial release period. New monsties, challenge battles, quests, equipment, and story chapters could keep the community active while attracting players who waited for reviews or future content before purchasing the game.
The Stories series occupies a valuable position within the Monster Hunter franchise. It offers familiar creatures and locations through a more approachable role playing structure while still preserving elemental weaknesses, part breaking, equipment preparation, and strategic combat. Continued updates could help Twisted Reflection establish itself as a long term companion to the main Monster Hunter games rather than a one time spin off.
Onimusha: Way of the Sword will close out the confirmed lineup and may receive the presentation’s final major trailer. The game is currently scheduled to launch on September 25, 2026 for PC, PlayStation 5, Xbox Series X and Series S, and Nintendo Switch 2.
Its release timing is challenging. Control Resonant and Silent Hill: Townfall are both scheduled for September 24, placing 3 major action and horror influenced releases within approximately 24 hours. A Canadian retailer recently listed Onimusha for September 4, leading to speculation that CAPCOM may move the game earlier to avoid the crowded end of September period.
CAPCOM has not confirmed any date change, so September 25 remains the official launch date. The Spotlight would be the ideal place to settle the question, especially as physical retailers, preorder systems, and marketing campaigns need a final date well ahead of release.
Way of the Sword brings back one of CAPCOM’s most important dormant franchises, placing legendary swordsman Miyamoto Musashi at the center of a supernatural battle against the Genma in Edo period Kyoto. The game combines brutal sword combat, exploration, Oni powers, soul absorption, parries, deflections, and the precise Issen counterattack system associated with the original series.
Game Director Satoru Nihei has described its structure as wide linear rather than open world. Players will explore large connected areas with optional paths and secrets, but the game will maintain a directed story and carefully constructed combat encounters instead of placing Musashi inside one unrestricted map.
The development team has also focused on a single katana based combat style. Rather than giving Musashi a large collection of completely different weapon categories, CAPCOM wants players to develop a deeper understanding of sword fighting, timing, positioning, deflection, and enemy behavior.
The portrayal of Musashi draws inspiration from actor Toshiro Mifune, whose likeness is used for the character. CAPCOM studied Mifune’s films, facial expressions, physical presence, and acting style while shaping its version of the historical swordsman.
The game’s playable demo recently passed 1 million downloads, showing that interest in the franchise remains strong after more than 20 years without a major new entry. However, some players felt that the demo was too easy and that enemies were not aggressive enough to fully test Musashi’s combat abilities.
The Spotlight may provide CAPCOM with another opportunity to address those concerns through new combat footage. Showing more advanced enemies, difficult bosses, or higher challenge settings would help reassure action fans that the final game will require players to master its systems rather than simply enjoy their presentation.
FoThis CAPCOM Spotlight is appealing because every featured game is entering a very different phase. Dragon’s Dogma 2: Dark Arisen needs to prove that it can transform and complete one of CAPCOM’s most ambitious role playing games. Monster Hunter Stories 3 needs a convincing post launch roadmap that keeps Riders returning. Onimusha needs a final marketing push that confirms its launch plans and demonstrates the depth of its sword combat.
CAPCOM has built one of the industry’s most reliable release pipelines by combining major modern franchises with carefully selected revivals. Dragon’s Dogma represents the company’s renewed commitment to large role playing games, Monster Hunter Stories expands one of its biggest properties into another genre, and Onimusha brings a classic series back for a new generation.
The June 25 broadcast may not promise major surprises, but it does not need them. CAPCOM already has 3 games worth watching. The real question is whether the presentation can turn existing interest into stronger confidence before Dark Arisen and Onimusha enter an increasingly crowded second half of 2026.
Which game do you want to see most during the CAPCOM Spotlight: Dragon’s Dogma 2: Dark Arisen, Monster Hunter Stories 3, or Onimusha: Way of the Sword?
