“The People in Charge are Psychopaths” Says Adam Jensen Voice Actor on Why There’s No New Deus Ex Game Coming in 2026
Elias Toufexis, best known to many players as the voice of Adam Jensen from Eidos Montreal’s modern Deus Ex era, has reignited frustration around the franchise’s long silence with a blunt comment that cuts straight to the corporate decision layer. In a recent post on Elias Toufexis on X, Toufexis shared a quick snapshot of what his 2026 work slate looks like, including one visible project and multiple items hidden behind NDA watermark images, implying several active roles that he cannot publicly discuss yet.
Projects I have coming out in 2026. pic.twitter.com/DR0UhnWqu1
— Elias Toufexis (@EliasToufexis) December 31, 2025
That format naturally triggered the usual fan speculation, especially from Deus Ex players who have been waiting years for any meaningful signal of a new mainline entry. Toufexis shut that door almost immediately with a follow up line that was less clarification and more condemnation, writing that there is “No Deus Ex because the people in charge are psychopaths.” The wording is intentionally inflammatory, and it reads as an emotional verdict on executive level decision making rather than a specific production update. Still, it lands because it aligns with the broader reality fans have been feeling: the franchise remains culturally relevant, but it is not receiving the greenlight support required to return as a premium triple A immersive sim.
The sting is sharper because the modern Deus Ex titles, Human Revolution and Mankind Divided, still hold a strong reputation among stealth and immersive sim players. Their legacy is not in question. The issue is commercial positioning inside a market that increasingly prioritizes scale, predictable monetization, and lower risk portfolios. When a series is perceived internally as niche, even if it is prestigious, it can become trapped in a cycle where brand value is acknowledged but investment never clears the hurdle rate. Toufexis’ comment effectively frames that cycle as a leadership failure, suggesting the bottleneck is not creative appetite or talent, but the people with authority over approvals.
The surrounding context makes the sentiment feel less like a random outburst and more like accumulated frustration. The franchise has had persistent talk of cancellations, failed pitches, and shifting priorities, with Eidos Montreal facing layoffs and project churn while pivoting back toward Tomb Raider. Even the existence of a Deus Ex remaster does not fully soothe the audience because it does not address the core demand, a new entry that pushes the simulation driven design philosophy forward with modern production values. In practical terms, the market gap is obvious: immersive sims remain influential, and the appetite for systems heavy first person RPG style worlds has proven durable, but publishers often treat them as high effort, high risk investments unless they can be paired with a broader commercial strategy.
For 2026, Toufexis’ message is a clarity check. Whatever he is working on behind NDAs, Deus Ex is not one of those projects, at least not in a form he can validate. That leaves fans with the familiar posture of waiting for a corporate shift, a licensing change, or a publisher with the confidence to treat Deus Ex as a long term premium pillar rather than a risky side bet. Until that happens, Jensen’s voice actor has essentially delivered the most direct explanation players are likely to hear, even if it is delivered as opinion rather than a formal statement.
If a new Deus Ex ever gets greenlit, should it stay true to the immersive sim stealth RPG formula, or evolve into a broader action RPG to satisfy modern publisher expectations?
