Team Cherry’s First Hollow Knight: Silksong Patch Eases Early Game Difficulty
After years of anticipation, Hollow Knight: Silksong has finally arrived across PC and all major consoles, and now developer Team Cherry has rolled out the game’s first post-launch patch. Detailed in the official Steam community notes, the update addresses a wide range of bugs and progression issues but also introduces early-game balance changes aimed at easing the initial learning curve for new players. The patch is scheduled to release mid next week across all platforms, though PC players can already access it through the public beta branch on Steam and GOG.
Early Game Adjustments
The update introduces key balance tweaks that directly affect some of the game’s first hurdles. Notable changes include:
Reduced difficulty for bosses Moorwing and Sister Splinter in the early game.
Reduced damage from Sandcarvers, making early encounters less punishing.
Slight reduction in Bellway and Bell Bench prices in the mid-game, easing resource management.
Increased rosary rewards from relics and psalm cylinders.
Higher rosary payouts for courier deliveries, giving players more currency flow early on.
These adjustments provide a gentler onboarding without compromising the game’s signature challenge, helping more players progress while still preserving Silksong’s demanding design.
Bug Fixes and Progression Issues
The patch also resolves several early-game progression blockers and late-game access issues that had prevented players from experiencing certain content. While Team Cherry has not published an exhaustive list of fixes, the update is expected to smooth out multiple rough edges identified by the community since launch.
A Record-Breaking Launch
The patch follows Silksong’s explosive debut, where the game surpassed 5 million players within its first five days, cementing it as one of 2025’s biggest indie hits and a likely Game of the Year contender. With its strong start, Team Cherry appears committed to keeping the experience finely tuned and well-supported post-launch.
For players still finding the game tough, community mods are also already available, offering alternative ways to tweak gameplay while retaining Silksong’s core challenge.
Have you found the early-game bosses too punishing, or do you think Silksong’s difficulty should remain as unforgiving as Hollow Knight’s?