Ready or Not Surpasses 3 Million Console Sales, Total Units Reach 13 Million
VOID Interactive has announced a major milestone for its debut tactical FPS, Ready or Not. Since launching on PlayStation 5 and Xbox Series X|S on July 15, the game has already surpassed three million units sold on consoles in under two months.
This success adds to the game’s already impressive performance on PC, where it first gained traction during its two-year early access run. Combined with ten million PC sales, Ready or Not has now sold over 13 million copies worldwide. The game also supports cross-play, allowing console and PC players to squad up seamlessly.
Community Controversy Over Content Adjustments
Alongside the sales update, VOID Interactive also addressed community discussions surrounding content changes made to bring parity between the PC and console versions. Six targeted adjustments were introduced, including:
Post-mortem dismemberment disabled (though dismemberment for living characters remains unchanged).
Twisted Nerve mission: The girl is now depicted as sleeping instead of convulsing.
A Lethal Obsession mission: Nudity involving the ghillie suit suspect was adjusted.
Hide and Seek mission: Female hostages now wear underwear.
Narcos mission: Police informant hostage now wears underwear.
23 Megabytes a Second mission: “Photo of Minors” objective model revised to better connect narratively with the later Sinuous Trail mission.
These changes sparked debate among PC fans, with some voicing concerns about censorship and artistic compromise, while others welcomed the parity for a unified global release.
A Tactical Shooter That Keeps Growing
Despite the controversy, Ready or Not continues to thrive as one of the most successful tactical shooters in recent years. Its emphasis on realism, squad-based strategy, and tense urban combat scenarios has resonated strongly with players, establishing VOID Interactive as a notable new developer in the FPS space.
Have you joined the ranks of the 13 million Ready or Not players? What do you think of VOID Interactive’s recent changes?