Rainbow Six Tactics Brings Siege Into Single Player Turn Based Combat in 2027
Ubisoft has officially revealed Rainbow Six Tactics, a new single player turn based strategy game that transforms the tactical foundations of Rainbow Six Siege into a completely different style of combat. Announced during Gamescom 2026 Opening Night Live, the game places players in the role of Six, commander of the Rainbow organization, as a new global threat forces the unit to operate on a wider strategic scale. The story takes place alongside the existing Rainbow Six Siege timeline, but instead of controlling an Operator directly through first person combat, players will manage missions from headquarters, select their squad and execute every action through turn based tactical encounters. Rainbow Six Tactics launches in 2027, with an exact release date still to be announced.
Rainbow Six Tactics will launch with 15 Operators drawn from Siege, each featuring individual abilities, specialized gadgets and separate skill trees. Before deploying, players will analyze mission intelligence and select a squad of up to 4 Operators according to the objective, environment and anticipated resistance. Ubisoft has confirmed mission types including Hostage Rescue, Bomb Disposal and Target Elimination, spread across more than 45 locations worldwide. Squad composition is designed to become a major strategic element, encouraging players to experiment with combinations of Operators rather than depending on one permanent team. Between deployments, players can upgrade their base, train Operators and strengthen the overall capabilities of Rainbow before accepting increasingly difficult operations.
Environmental destruction remains central despite the shift away from real time shooting. Walls can be destroyed to create new entrances, remove enemy cover or open additional lines of sight as tactical situations change. Recon tools and familiar Rainbow gadgets will also play a major role in preparing engagements before committing Operators to an attack. One of the most distinctive systems is Breach Planning, which allows players to coordinate several actions and then execute a synchronized assault with the active squad. It essentially translates one of Siege's most recognizable concepts into turn based strategy, preserving the tension of planning an entry while allowing the player to control every part of the operation. Ubisoft Paris is leading development and has worked closely with the Rainbow Six Siege team in Montreal to ensure the spin off remains connected to the existing universe and tactical identity of the franchise.
"Having worked on several Tom Clancy titles throughout my career, the opportunity to revisit the Rainbow Six franchise's tactical roots as Creative Director is a privilege."
— Quote by: Elie Benhamou.
Rainbow Six Tactics is currently confirmed for PlayStation 5, Xbox Series X and S, GeForce NOW, Blacknut and PC through Ubisoft Connect, Steam and the Epic Games Store. The announcement also arrives during a broader strategic reset at Ubisoft, with the company increasingly concentrating investment around its largest franchises after reporting a difficult financial year. Ubisoft's restructuring and renewed focus on major brands, Rainbow Six remains one of the publisher's most valuable long term properties, and Tactics gives Ubisoft an opportunity to expand that universe without simply creating another competitive shooter.
Rainbow Six moving into turn based strategy actually feels closer to the franchise's tactical origins than another direct Siege spin off would. Operator abilities, reconnaissance, destructible environments and coordinated breaches already function like strategy systems inside Siege, and slowing those decisions into individual turns could give players far greater control over how an operation unfolds. The most important factor will be mission variety. With 15 Operators and more than 45 locations, Ubisoft has enough tools to create deep squad combinations, but the campaign will need enemy behavior and objectives that continually force players to rethink their approach. If the Breach system delivers the tension of executing a carefully prepared Siege attack, Rainbow Six Tactics could become a surprisingly natural expansion of the franchise.
Does Rainbow Six work better than expected as a turn based strategy game, or would you rather Ubisoft bring the franchise back to a traditional tactical first person campaign?
