NVIDIA Releases GeForce Game Ready 595.97 as Forza Horizon 6 Gains DLSS 4 and Alan Wake Remastered Moves to DLSS 4.5
NVIDIA has released its new GeForce Game Ready 595.97 WHQL driver, bringing fresh support for upcoming DLSS enabled titles and a handful of gaming bug fixes. According to NVIDIA’s official driver release and GeForce update pages, the new package is tuned for the latest titles using DLSS, ray tracing, path tracing, and NVIDIA Reflex, while also extending support to several newly announced games and updates.
The biggest headline is Forza Horizon 6, which NVIDIA says will launch on May 19 with DLSS 4 and Multi Frame Generation support. NVIDIA also says the game will include 4K HDR visuals, ultrawide support, uncapped frame rates, ray traced reflections, and ray traced global illumination, making it one of the more important upcoming PC showcases for the company’s newest rendering stack.
NVIDIA also confirmed that Alan Wake Remastered has now moved to DLSS 4.5 Super Resolution as part of a new update that also adds HDR and other changes. According to NVIDIA, the remaster now uses DLSS 4.5 Super Resolution when players select the Performance or Balanced DLSS modes in game, giving Remedy’s older survival thriller a new visual upgrade path on GeForce RTX hardware.
Beyond those 2 titles, NVIDIA says Screamer launches on March 26 with DLSS 4 and Multi Frame Generation, while Subliminal arrives on March 31 with the full DLSS stack as well. That means this driver wave is not tied to a single flagship game, but to a broader group of releases that NVIDIA is using to keep DLSS 4 adoption moving quickly across racing, horror, and other genres.
On the fix side, NVIDIA says GeForce Game Ready 595.97 addresses a texture corruption problem in Halo Infinite on R595 drivers, a stability issue in HITMAN World of Assassination when NVIDIA Smooth Motion is enabled, and broader game stability problems that could occur after enabling DLSS Frame Generation while Instant Replay was turned on. For users who were hitting those issues, this may be just as important as the new game support itself.
From a broader PC gaming perspective, the timing is useful for NVIDIA. DLSS 5 may still be dominating the debate around AI driven visuals, but the company is continuing to build practical momentum on DLSS 4 and DLSS 4.5 through real shipping games and driver support. In other words, while the conversation around the future of neural rendering remains controversial, NVIDIA’s current strategy is still very much about expanding the installed base of features players can actually use right now. This last point is an inference based on NVIDIA’s current rollout pattern.
Which of these updates matters more to you, Forza Horizon 6 getting DLSS 4 at launch, or Alan Wake Remastered stepping up to DLSS 4.5?
