‘Microsoft Flight Simulator 2024 Kicked a Whole Avalanche of Xbox Titles Coming to PlayStation’, Says Franchise Head

Microsoft Flight Simulator 2024 officially launches today on Sony’s PlayStation 5, expanding one of Xbox Game Studios’ most prestigious simulation franchises onto a rival platform. While it joins a growing list of Xbox titles now appearing on PlayStation including Sea of Thieves, Forza Horizon 5, Age of Empires, Gears of War: Reloaded, and Halo arriving next year this release may have played a far more pivotal role in Microsoft’s multiplatform strategy than previously understood.

In a recent interview with XDA Developers, Microsoft Flight Simulator head Jorg Neumann revealed that the seed for today’s multiplatform Xbox landscape may have begun with internal discussions about bringing Flight Simulator to PlayStation more than two years ago. Neumann explained that he first suggested the idea roughly two and a half years prior, at a time when Microsoft leadership rejected the proposal. However, continued technological evolution and external interest later changed the company’s mindset.

Neumann detailed the reasoning behind the shift. The enormous storage footprint of Microsoft Flight Simulator 2020 which launched at 120 GB and ballooned to nearly 300 GB by 2023 led the development team to rethink the architecture entirely. With the content roadmap pushing the install size toward one terabyte, the studio elected to build Microsoft Flight Simulator 2024 around a “thin client” model. The core client now weighs just 8 GB, with the majority of game data streamed directly from the cloud. This architectural transformation removed major technical barriers, enabling the possibility of deploying the title on additional platforms.

According to Neumann, interest from Sony soon followed. A Sony representative who grew up with flight simulators personally reached out to Microsoft leadership, reigniting the PlayStation discussion. “I think that really kicked off a whole avalanche of Xbox titles coming to PlayStation,” Neumann said, crediting the collaboration as a turning point in Microsoft’s internal perspective on platform exclusivity.

The PS5 version of Microsoft Flight Simulator 2024 has received significant optimization and deep integration of DualSense controller capabilities, including adaptive trigger feedback based on ground surfaces and air resistance, gyro flight controls, touchpad throttle functionality, lightbar warnings, and audio cues for air traffic control through the controller speaker. These enhancements demonstrate a strong commitment to delivering a native quality PlayStation experience.

Neumann’s comments provide insight into the broader strategic shift underway at Microsoft. While Microsoft Flight Simulator 2024 may have been the catalyst for serious multiplatform consideration, the broader market context has accelerated the transition. With Xbox console sales declining and Microsoft’s leadership mandating improved financial performance following the multibillion dollar acquisitions of ZeniMax and Activision Blizzard, expanding to rival platforms has become an increasingly necessary strategy.

As Microsoft continues to reshape its gaming ecosystem around content and services rather than hardware alone, Microsoft Flight Simulator 2024 stands as both a technological milestone and a symbolic moment marking the beginning of Xbox’s multiplatform era.


What do you think of Microsoft’s shift toward PlayStation releases? Does this strengthen the Xbox ecosystem or dilute its platform identity? Share your thoughts.

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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