Crimson Desert Update 1.05.00 Adds Full 69 Boss Rematch System as Pearl Abyss Expands Its Post Launch Endgame
Pearl Abyss has rolled out Crimson Desert Update 1.05.00 across Steam on PC and Mac, PlayStation, Xbox, and the Epic Games Store, while the Mac App Store version is still scheduled to receive the patch later. The biggest addition is the long promised Rematch system, which now lets players revisit all 69 bosses they have already defeated by lighting their lantern at the original encounter site and reading a Memory Fragment. Pearl Abyss says this is only the first version of the feature and that it plans to keep refining it in future patches.
The new rematch feature launches with 2 modes. Reminisce recreates the fight exactly as it originally happened, while Resonate scales the boss to the player’s current progression if the player has grown stronger since that first encounter. Pearl Abyss has also made it clear that this is designed as a combat challenge rather than a farming shortcut. Consumables used during rematches are restored after the fight ends, and no separate loot is awarded. That makes the system more about mastery, experimentation, and revisiting the game’s combat at full intensity rather than grinding rewards.
The patch also introduces Re blockade, another major system aimed at keeping combat active deeper into the game. Pearl Abyss said that as more regions were liberated, opportunities for meaningful fights naturally became less frequent, so it created a way for enemy factions to retake previously cleared locations. Players can now choose between Stable, Conflict, and War settings for how often these return assaults happen. At launch, 13 factions can trigger re blockades across 23 forts and quarries, and Pearl Abyss says that number will grow in future updates.
Outside combat systems, Update 1.05.00 also adds new legendary animals that can be kept as pets, including the Iron Eagle and Hyacinth Macaw, giving the patch a lighter collection focused layer to balance its more combat heavy additions. On the technical side, the PC version now supports NVIDIA Dynamic Multi Frame Generation through NVIDIA Streamline SDK 2.11.1 for GeForce RTX 50 Series users, while PlayStation 5 and Xbox Series consoles receive a new Sharpness Enhancement option. Pearl Abyss also used the patch to address 2 important issues that had frustrated players, one where legendary mounts could die immediately upon being summoned and another where companion Trust could reset under certain conditions.
The broader context makes this update even more important. Crimson Desert has already passed 5 million copies sold worldwide, according to official social messaging and coverage of the milestone, and Pearl Abyss reportedly rewarded employees with a 5 million won bonus after the game hit that mark. That commercial momentum helps explain why the studio is continuing to invest heavily in systems that extend the game’s lifespan instead of settling for smaller maintenance patches. Update 1.05.00 is not just a routine follow up. It is Pearl Abyss reinforcing that Crimson Desert is meant to keep evolving well after launch.
What do you think is the bigger win from this update, the ability to rematch all 69 bosses, or the new Re blockade system that keeps the world dangerous after liberation?
