Clockwork Revolution Locks 2027 Launch Window as Xbox Console Exclusive With Time Travel Choices That Rewrite Everything
inXile Entertainment has confirmed that Clockwork Revolution will launch in 2027 as an Xbox console exclusive, placing it alongside Gears of War: E Day as another major title in Microsoft’s renewed push around selected Xbox exclusives. The first person action RPG will also be available on PC through Steam and the Xbox store, with Game Pass support and Xbox Play Anywhere included.
Revealed with new details during the Xbox Games Showcase 2026, Clockwork Revolution takes players to Avalon, a steampunk city built on ambition, industry, and carefully maintained illusion. On the surface, Avalon presents itself as polished and prosperous, but beneath that image lies a harsh social structure where the people at the bottom pay the real cost of progress.
Avalon is designed as a layered city full of contrast. The Tangle is one of its rougher districts, filled with ash choked streets, crime bosses, and foul mouthed automatons. Other locations, such as the Burning House, offer spaces where performers like Commodity entertain and soothe the city’s clientele. Meanwhile, Avalon’s elegant promenades allow the upper class to pretend the city is something cleaner and more refined than it truly is.
Players take on the role of Morgan Vanette, a rogue thief whose appearance, skills, and personality can be shaped by the player. The Morgan shown in the trailer is only one possible version of the protagonist, not the definitive one. Players will decide who Morgan is at the start and who Morgan becomes through their choices, making the character a fully player defined lead rather than a fixed hero.
The new Clockwork Revolution trailer also introduces Prentice, a flying automaton who joins Morgan early in the game. Prentice is described as "part observer, part companion."
— inXile Entertainment
Prentice appears to be more than a simple guide. She has her own abilities and skill tree, opening new ways for Morgan to interact with the world. Her connection to Morgan is tied to the Chronometer, the device that makes time travel possible and sits at the center of Clockwork Revolution’s gameplay and narrative systems.
The Chronometer allows Morgan to move between past and present, rewriting important moments and watching the effects ripple through Avalon. As the game progresses, the device unlocks new abilities. One example is Displace, which lets players instantly reposition certain objects in the environment. This can be used to open paths, solve problems, or turn the environment into a weapon. In the trailer, the ability is used to launch an explosive barrel into a group of enemies.
This time manipulation system is not just a visual gimmick. It is the heart of Clockwork Revolution’s choice and consequence structure. inXile is building the game around the idea that decisions can reshape lives, locations, relationships, and power structures in ways players may not immediately understand. Some consequences will appear quickly, while others may take longer to reveal their full impact.
Morgan is part of a gang known as the Rotten Row Hooligans. inXile introduced 5 members by name: Ulysses, Nazim, Erasmus, Hazel, and Anne. In the Tangle, having a gang behind you is not optional. It is part of survival.
However, these characters are not traditional companion characters who simply follow Morgan around. They have their own lives, stories, and vulnerabilities. When Morgan changes the past, the people around them can change too. A friend may return as someone different. A trusted ally may end up altered by choices they never saw coming. The crew Morgan returns to may not be the same crew they left behind.
That idea gives Clockwork Revolution a strong emotional hook. Time travel games often focus on changing the world, but inXile appears just as interested in how rewriting history affects the people closest to the player. This could make every major decision feel more personal, especially if the game follows through on its promise that choices can reshape allies as well as enemies.
The central villain is Lady Ironwood, the ruler of Avalon. She controls the city with ruthless precision and is already using time travel to preserve her power. By reshaping the past, she ensures the future remains exactly as she wants it. Once Morgan begins uncovering what Lady Ironwood has done, her Industrial Secret Service agents begin hunting the player.
This sets up a direct conflict between 2 people using time travel for very different purposes. Lady Ironwood uses it to lock Avalon into a controlled future, while Morgan uses it to expose, disrupt, and rewrite the systems that keep the city under her rule. That conflict gives Clockwork Revolution a strong thematic foundation built around power, memory, class, and the cost of changing history.
The developers are emphasizing butterfly effects, meaning choices can produce outcomes that extend far beyond the original decision. Some consequences may be immediate, some may be large, and some may only catch up with the player much later. If inXile can deliver on that promise, Clockwork Revolution could become one of the more ambitious choice driven RPGs in Xbox’s 2027 lineup.
The game also matters because of its platform status. With Clockwork Revolution confirmed as an Xbox console exclusive while still launching on PC, Game Pass, and Xbox Play Anywhere, Microsoft appears to be rebuilding parts of its console identity while keeping its PC ecosystem fully supported. After years of broader platform uncertainty around Xbox releases, this makes Clockwork Revolution another important signal of where Microsoft’s first party strategy may be heading.
For RPG fans, Clockwork Revolution is shaping up as one of the most interesting releases of 2027. Its mix of steampunk design, first person combat, player defined identity, faction driven storytelling, time rewriting mechanics, and reactive allies gives inXile a strong foundation for a distinctive action RPG.
If the studio can make Avalon feel as reactive as promised, Clockwork Revolution could deliver a world where every trip into the past comes with a cost, and every return to the present forces players to ask whether they truly made things better.
Are you most interested in Clockwork Revolution because of its time travel choices, steampunk city, Xbox console exclusivity, or the possibility of rewriting the lives of your allies?
