Christopher Judge Says God of War Trilogy Remake Will Use New Tech and a New Combat System

Rumors and chatter around a God of War Trilogy remake have already put Sony Santa Monica back in the spotlight, and while the studio itself is still keeping details under tight control, a fresh on camera comment from Christopher Judge is giving fans a clearer idea of what to expect when the remakes eventually surface.

Speaking with YouTuber Fuzhpuzy at Fan Expo Vancouver, Judge addressed whether he would appear in the God of War Trilogy remake. His answer was a straightforward no, and he added that TC Carson, the original actor who voiced Kratos in the classic entries, would reprise the role. That aligns with what many fans expected, but Judge went further by outlining the scope of the remake effort: he framed it as not a reboot, while still emphasizing that the remakes will leverage new technology and introduce a new fighting system. That is a meaningful distinction because it points to a modernization pass that goes beyond visuals and performance, aiming directly at the core moment to moment gameplay feel.

Judge also dropped what reads like a strategic tease for Sony Santa Monica’s next title, suggesting that people will hear about what the team is doing in late Summer. That timing matters because it overlaps with what multiple insiders have been signaling recently: a Summer reveal window and a targeted 2027 launch for the next Cory Barlog directed project. Judge’s wording specifically leans toward late Summer, which naturally shifts expectations away from earlier Summer beats and toward the latter part of the season, where a dedicated State of Play remains the most plausible stage for a first look.

On the question of what Barlog’s next game actually is, the speculation continues to point away from another God of War entry. A ResetEra insider post that has been widely referenced in the community claims the project will not be God of War, and this also fits the broader long running narrative that the next title may not be a new franchise by definition, but could still feel like one in terms of tone and structure.

If Judge’s comments accurately reflect the current plan, the God of War Trilogy remake is shaping up to be a modernization play with real design intent, not just a visual restoration. A new combat system is the kind of change that can reset how the original games are perceived by today’s audience, but it is also a high risk move because it needs to preserve the original identity while meeting modern action expectations. That balance, respecting the legacy while upgrading the feel, is where this remake will win or lose the core fanbase.


If the God of War Trilogy remake truly ships with a new combat system, do you want it to closely mirror the classic style, or should it fully adopt a modern God of War 2018 and Ragnarök style feel even if it changes the originals dramatically?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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