Ubisoft CEO Yves Guillemot Confirms 2 Far Cry Games and Several Assassin’s Creed Projects Including Single Player and Multiplayer Titles
Ubisoft chief executive officer Yves Guillemot has provided a rare public update on the company’s biggest franchises following the major reset that reshaped Ubisoft’s internal structure and resulted in wide ranging layoffs and studio level changes. In a new interview with Variety, Guillemot confirmed that 2 Far Cry projects are currently in development and that several Assassin’s Creed titles are also in production, spanning both single player and multiplayer experiences.
On Far Cry, Guillemot did not name either project, but the confirmation aligns with long running expectations that Ubisoft has at least 1 mainline Far Cry entry in progress alongside a separate multiplayer focused effort that has circulated in reporting and community chatter for years. Guillemot framed both as very promising projects, signaling that Far Cry remains a core pillar in Ubisoft’s forward roadmap even as the publisher restructures how its flagship brands are managed.
Assassin’s Creed received a similarly broad status check. Guillemot said Ubisoft has a solid pipeline underway across Vantage Studios and that under the Assassin’s Creed brand, several titles are in development across both single player and multiplayer formats, with the ambition to grow a community that exceeded 30 million players last year. That phrasing suggests Ubisoft is continuing to treat Assassin’s Creed not as a single release cadence but as a multi product portfolio designed to sustain engagement across different play styles and audience segments.
Elsewhere in the interview, Guillemot also acknowledged the company’s wider transmedia plans tied to these brands and others, referencing projects beyond games including the Far Cry television series in development at FX, the Watch Dogs film finishing production, excitement around the Assassin’s Creed Netflix series, and Splinter Cell Deathwatch being renewed for a second season.
Where the interview lands less convincingly is on the leadership and accountability questions Ubisoft employees and fans have been pressing for. Guillemot did not add meaningful new detail on the strikes, the deeper causes behind recent cancellations, or a direct explanation of how Ubisoft plans to rebuild trust after years of delays, pivots, and internal turmoil. His most scrutinized comments were reserved for nepotism concerns around appointing his son Charlie Guillemot as a co leader of Vantage Studios alongside Christophe Derennes. Guillemot defended the move as skill and fit based, while emphasizing Ubisoft’s heritage as a family company and arguing that long term continuity and sustainable growth are central to the strategy.
Strategically, the message is clear. Ubisoft is doubling down on durable mega franchises, stacking multiple releases across different formats, and trying to maximize brand reach across games and screen projects. The risk is also clear. When a company leans heavily on legacy pillars, execution quality, content cadence, and community trust become the margin. If Ubisoft can ship fewer misfires and bring consistent polish to both single player and multiplayer experiences, the approach could stabilize revenue and sentiment. If not, a franchise first pipeline can start to feel like repetition rather than momentum.
Do you want Ubisoft to keep scaling Assassin’s Creed and Far Cry into multi game pipelines, or would you rather see fewer releases with longer development cycles and higher quality targets?
