Supermassive Games Cancels Blade Runner: Time To Live – A Promising Cinematic Adventure Set in 2065
In a disappointing turn for fans of both interactive storytelling and sci-fi noir, Guildford-based developer Supermassive Games has reportedly canceled an unannounced game based on the Blade Runner franchise, as revealed by Insider Gaming. The game, internally titled Blade Runner: Time To Live, was in early pre-production and aimed to bring a narrative-rich, cinematic action-adventure experience to the Blade Runner universe.
Initially greenlit in September 2024, the project was being developed by the same internal team responsible for The Quarry, with a target release window of September 2027. The game was expected to launch on PlayStation 5, Xbox Series X|S, and PC, with speculative plans for future next-generation console releases, although the latter remains purely conjectural.
Set in the year 2065, Blade Runner: Time To Live was envisioned as a 10 to 12-hour, character-driven adventure, fusing the philosophical and existential undertones of the Blade Runner IP with dynamic, kinetic gameplay. The protagonist would have been a replicant named So-Lange, tasked with hunting down a rogue replicant leader known as Rev in a new setting called New Zurich. The story arc involved betrayal and survival, with skill progression and upgradeable abilities playing a central role in gameplay mechanics.
The game’s reported budget was approximately $45 million, with $9 million specifically allocated for performance capture, acting talent, and original music production. Additional expenses like localization, QA testing, and downloadable content were not yet finalized but were part of the broader project scope.
Unfortunately, development was halted before Blade Runner: Time To Live could progress beyond prototyping. Insider Gaming's sources suggest that the cancellation stemmed from decisions made by Alcon Entertainment, the rights holder of the Blade Runner IP. While details remain undisclosed, the implication is that Alcon may have withdrawn support or made demands that led to the project’s termination. As often with IP-based game cancellations, the full narrative behind the decision may remain under wraps indefinitely.
Despite the setback, interest in Blade Runner as a gaming franchise endures. Blade Runner 2033: Labyrinth, currently in development at Annapurna Interactive, is still slated to bring the iconic world back to life in an interactive medium. That title, announced in 2022, remains the only officially active Blade Runner game in production.
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