Star Wars: Galactic Racer Dev Says No Season Pass Plans Because It Is a Premium Game

Star Wars: Galactic Racer is positioning itself as a complete premium release rather than a live service style product, and Fuse Games leadership is drawing a clear line between what players get at launch and what the studio might explore later. After the game’s reveal at The Game Awards 2025, the project gained traction fast among fans who have been waiting a long time for a modern Star Wars racing experience, especially with the franchise having gone without a new racing entry since Star Wars: Racer Revenge in 2002 on PlayStation 2.

Momentum continued earlier this month when Fuse Games confirmed that podracing will be part of the vehicle lineup, and last week the team followed up with a new gameplay trailer during the State of Play broadcast. Now, in a recent conversation with IGN interview, Fuse Games founder and CEO Matt Webster and creative director Kieran Crimmins expanded on how the team approached Lucasfilm to bring the game to life, and they also addressed a question that matters to players who are increasingly cautious about monetization and post launch gating.

Webster stated that there are currently no plans for a Season Pass system, framing the decision around the game’s identity as a premium product. His position is straightforward: the game is designed to be self contained with a campaign, arcade mode, and multiplayer, and he personally associates season passes with free to play ecosystems rather than premium releases. At the same time, he acknowledged that Star Wars as a universe evolves over time and games can evolve with it, which leaves room for future opportunities even if there is no defined post launch roadmap today.

Crimmins reinforced that mindset from a creative standpoint. The team’s priority is to deliver an amazing experience out of the box and ensure the game feels complete at launch. He also noted they are not closing the door on future additions, but that is not the focus right now. For players, that messaging is significant because it signals Fuse Games is optimizing for day 1 value, a cohesive progression loop, and a finished feature set rather than building the core experience around ongoing monetization beats.

The interview also spotlighted a standout gameplay pillar that could differentiate Galactic Racer in a crowded racing market: a tactical, risk driven boost system. Fuse Games described a two phase boost design where the second phase, called a ramjet, delivers extreme speed but generates substantial heat. Heat management becomes a strategic layer because overuse can push the vehicle into a danger zone, potentially leading to an explosion if the player mismanages the system. Track design also interacts with this mechanic, including environmental hazards such as lava that increase heat even further. That blend of speed, resource management, and environmental pressure suggests Fuse Games is aiming for more than arcade spectacle, and it could reward skill expression in both solo and competitive play.

Star Wars: Galactic Racer currently has no firm release date beyond 2026, and it is planned for PC, PlayStation 5, and Xbox Series S and X. If Fuse Games sticks the landing with a complete premium package and a unique mechanical hook, the game could carve out a strong lane with both Star Wars fans and racing enthusiasts who want a finished product without extra layers of seasonal spend.


Do you prefer Fuse Games keeping Star Wars: Galactic Racer as a complete premium release with no season pass, or would you rather see optional post launch content plans announced early so you know what the long term roadmap looks like?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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