Sony Cancels Fairgames After Failed Playtests, but Haven Studios Avoids Closure

Sony Interactive Entertainment has officially canceled Fairgames, the competitive multiplayer shooter developed by Haven Studios, following disappointing player feedback and retention results during recent testing. The decision marks another setback for PlayStation's ambitious live service strategy, which has already experienced several high profile cancellations and the commercial failure of Concord. However, unlike previous cases, Sony has confirmed that Haven Studios will remain operational, with no layoffs resulting from the cancellation.

According to Bloomberg's November 10 report, the decision followed an extensive playtest involving thousands of participants. Although the game reportedly demonstrated strong technical stability, operational readiness, and community engagement, its overall reception and player retention failed to meet Sony's internal expectations. The increasingly competitive multiplayer shooter market also influenced the publisher's decision to abandon development.

"Player feedback and retention results were mixed and fell short of the goals we had set."
— Quote by: Sean Decker and John Doyle, PlayStation Studios executives.

The project was originally announced in May 2023 for PlayStation 5 and PC. Developed as Haven Studios' debut title, Fairgames promised a competitive heist experience where teams would infiltrate heavily protected locations, steal valuable assets from wealthy targets, and compete against rival players. Its design emphasized teamwork, creative strategies, and emergent gameplay within a persistent multiplayer environment.

Haven Studios was established in 2021 by Jade Raymond, a veteran developer known for her work on Assassin's Creed, before Sony acquired the Montreal based company in 2022. However, development reportedly encountered difficulties over the following years, eventually leading to Raymond's departure in 2025. According to Insider Gaming, the project underwent several revisions, including experiments with extraction shooter mechanics and plans for a possible relaunch under the name Break In. These changes ultimately failed to produce the player engagement Sony expected.

Despite the cancellation, Sony confirmed that Haven Studios will transition into a support role, assisting other PlayStation Studios teams while exploring future creative opportunities. This approach contrasts with the publisher's handling of Concord, which was permanently discontinued in 2024 after approximately 2 weeks on the market, followed by the closure of developer Firewalk Studios.

Fairgames now joins several abandoned PlayStation multiplayer projects, including The Last of Us Online, the canceled Twisted Metal live service project, and previously planned multiplayer experiences associated with Bend Studio and Bluepoint Games. These developments reinforce concerns surrounding Sony's attempt to expand beyond its established portfolio of premium single player games.

As previously explored in Hermen Hulst's comments about PlayStation learning from Concord's failure, Sony has been introducing stricter testing and development oversight to identify unsuccessful projects earlier. The cancellation of Fairgames suggests that these evaluations are now influencing major investment decisions, even after several years of development.

Nevertheless, PlayStation's live service strategy has not been entirely unsuccessful. Helldivers 2, developed by Arrowhead Game Studios, demonstrated that cooperative multiplayer titles can achieve substantial commercial success without following the same competitive shooter formula. However, Sony has struggled to reproduce that achievement consistently across its internal development teams.

For now, Fairgames will never receive its planned PlayStation 5 or PC release, and Sony has not confirmed which projects Haven Studios will support next.

The cancellation of Fairgames highlights one of the gaming industry's most expensive strategic problems: publishers investing heavily in live service experiences without establishing whether players actually want another permanently connected multiplayer game.

Sony's pursuit of recurring revenue has resulted in canceled projects, lost development resources, and the closure of talented studios. While multiplayer gaming remains an important market, forcing multiple development teams to compete within an already saturated genre is not a sustainable strategy.

However, keeping Haven Studios operational is a positive decision. Developers should not automatically lose their jobs because executives approve projects that ultimately fail to meet commercial expectations. Preserving experienced development teams creates opportunities for those resources to contribute to better projects.

PlayStation should prioritize creative diversity, strong gameplay, and sustainable development rather than assuming every successful franchise must become a recurring monetization platform.

The success of Helldivers 2 demonstrates that players will support compelling multiplayer experiences, but no business model can compensate for a game that fails to retain its audience.

Should Sony abandon its aggressive live service expansion and return its focus to premium single player games, or do you believe PlayStation can still establish successful multiplayer franchises beyond Helldivers 2?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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