Saber Interactive Reveals Untitled John Wick for PlayStation 5 With Keanu Reeves and Chad Stahelski

The February 2026 State of Play delivered plenty of high profile reveals, but one announcement is already positioned to be the headline people remember. Saber Interactive has officially revealed an untitled AAA John Wick game for PlayStation 5, featuring Keanu Reeves in the lead role and being developed in collaboration with Chad Stahelski, the director and franchise visionary behind the John Wick films.

This reveal also effectively validates the earlier industry tease from Lionsgate that it was working on a major John Wick game, after years of the company saying it had been evaluating pitches. Now we know a pitch landed, and it landed with a team that understands kinetic action design and large scale production realities. From a brand strategy perspective, the key unlock here is alignment. Saber is not building a licensed tie in from the outside. It is integrating directly with the core creative leadership that defines why John Wick works, which is exactly how you de risk a premium AAA adaptation.

The reveal already looks like the John Wick fantasy players expect, with the early footage leaning into polished presentation and a combat feel that aims for cinematic readability rather than chaotic noise. The bigger promise, however, is not just the surface level vibe. According to Saber, the project is being shaped to fit inside the established John Wick timeline and contribute to the franchise’s broader lore, which implies this is designed as a canonical adjacent experience rather than a disconnected what if scenario.

In the official PlayStation Blog post, game director Jesus Iglesias outlines the partnership and creative direction clearly. He confirms Saber is working closely with Chad Stahelski, Keanu Reeves, and Lionsgate to build an adrenaline fueled experience that sits within a specific period in the John Wick timeline and expands the universe. He also emphasizes that the story is being created in collaboration with Saber’s writers, Stahelski, and Lionsgate, and that it will feature iconic characters alongside new characters created specifically for the game. That combination signals an intent to balance fan service with fresh narrative utility so the game can stand on its own rather than just remixing film beats.

Iglesias also calls out several pillars that are clearly meant to be the product differentiators: signature John Wick character elements, unique camera language, bold cinematic environments, and the franchise’s distinctive gun fu combat, plus intense driving sequences. If Saber executes on those pillars with the right mechanical depth, this has the potential to land in the same tier as the best modern action games, not just the best licensed games.

The business case is just as interesting as the gameplay promise. John Wick is a globally scalable franchise with a clear gameplay identity, and that makes it one of the rare film properties that can translate into a high retention, high engagement interactive product without forcing the design into awkward compromises. If this project hits its quality bar, it could become a long term pillar for PlayStation 5 content strategy and a blueprint for how premium Hollywood action IP should be adapted into games.


What is your must have feature for a true AAA John Wick game, a deep gun fu combat system with stylish close quarters flow, or set piece driving sequences that match the films’ intensity?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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