Report Says Bluepoint Pitched a Bloodborne Remake, Then Hit a Hard No From FromSoftware

A new report from Bloomberg’s Jason Schreier adds a painful twist to the already rough Bluepoint Games story. According to Schreier, Bluepoint pitched a Bloodborne remake in 2025, Sony was reportedly open to the project, and the concept even penciled out commercially, but the effort ultimately stalled because FromSoftware did not want it to happen.

This detail cuts straight into the long running question that has haunted PlayStation’s modern era: if Sony owns Bloodborne, why has it never returned in a native PlayStation 5 form, a PC release, or a full remake? On paper, Sony has the legal leverage. In reality, the report reinforces a practical truth that every gamer understands. A Bloodborne project that does not involve FromSoftware risks being treated as non canon by the community, no matter how technically polished it is, and Sony has historically been cautious about triggering a backlash that could damage one of its most beloved prestige properties.

Schreier’s reporting also lines up with a theory previously shared by former PlayStation executive Shuhei Yoshida, who suggested that FromSoftware president Hidetaka Miyazaki likely wants to be the one to lead any Bloodborne revival himself, rather than handing it off to another team. Bloomberg’s claim that the remake pitch was blocked because FromSoftware did not want it provides the clearest signal yet that the creative gatekeeping is not just fan speculation, but a real constraint Sony has been willing to respect.

The report also outlines how Bluepoint reached this point. After shipping Demon’s Souls and doing support work on other major projects, the studio was reportedly assigned to a God of War live service concept that struggled to land a sustainable long term gameplay loop and was canceled in early 2025. After that cancellation, Bluepoint pivoted into pitch mode, including the Bloodborne remake. When that failed, Bloomberg says the studio tried additional pitches tied to established PlayStation IP, including another Shadow of the Colossus concept and other franchise options, but nothing ultimately moved forward.

The bigger industry read is that Bluepoint’s closure was not about talent or craft. It was about portfolio strategy, internal greenlight math, and the shrinking margin for single player remake specialists in a market where platform holders are juggling live service bets, tentpole originals, and escalating production costs. In that environment, even a studio with a strong reputation can get trapped if it cannot secure a next project quickly, especially when key decisions depend on external partners who have their own creative priorities.

For Bloodborne fans, the takeaway is as frustrating as it is clarifying. If FromSoftware does not want another team to touch it, then any meaningful Bloodborne remaster, remake, or sequel likely depends on FromSoftware choosing to prioritize it internally. Until that happens, the property stays in a holding pattern, regardless of how loud the demand gets.


If a Bloodborne remake existed without direct FromSoftware leadership, would you still buy it on day 1, or is FromSoftware involvement a non negotiable requirement for you?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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