PlayStation 6 Rumor Points to 24GB Memory Path as Sony Tries to Keep Next Generation Pricing in Check

Sony has not publicly confirmed PlayStation 6 specifications, but its latest financial materials make one thing clear: memory costs are now a serious planning factor for the PlayStation business. In Sony’s FY2026 forecast, the company said it will base PS5 hardware sales on how much memory it can procure at reasonable prices, while also confirming increased investment in a next generation platform. Reuters likewise reported that rising memory prices are pressuring Sony’s gaming business as the wider AI boom keeps supply tight.

That backdrop is what gives the latest PlayStation 6 rumor more weight than a normal forum post. In a series of comments on NeoGAF, AMD leaker KeplerL2 argued that if Sony needs to cut costs without stripping too much out of the machine, the most realistic compromise would be to keep the SSD at 1TB but reduce the memory bus and drop the system memory target toward 24GB. Coverage summarizing those posts says the alternative being weighed in rumor circles is a more ambitious 32GB class setup, which may now be harder to justify if memory pricing stays elevated. None of that is official, but it is the clearest current rumor framework for how Sony could balance performance and price.

The more striking part of the claim is the cost logic behind it. In follow up NeoGAF comments on bill of materials savings, memory controller disablement, and developer preference for 24GB, KeplerL2 reportedly said a 128 bit bus could cut roughly 60 dollars from the bill of materials at current GDDR7 prices while also improving SoC yields. The same reporting says developers would likely prefer 24GB with somewhat lower bandwidth rather than a smaller total memory pool, which is a meaningful distinction because modern games increasingly need more memory headroom for assets, world density, and system level overhead.

From a product strategy perspective, that tradeoff actually makes sense. Memory capacity is one of the easiest specs for developers and consumers to understand, and cutting it too aggressively could make a new console feel constrained too early in its life cycle. At the same time, a wide bus and larger memory configuration can become expensive very quickly when memory markets tighten. Sony’s own public messaging does not confirm a delayed PS6 or a final spec reduction, but it does confirm the company is planning around expensive memory and protecting profitability while investing in next generation hardware. That means rumors like this are landing in an environment where cost discipline is no longer hypothetical.

The bigger challenge for Sony is perception. If PlayStation 6 launches too expensive, it risks narrowing the audience at the start of a new cycle. If it cuts too much, it risks weakening the jump players expect from a true generational upgrade. Right now, the rumored 24GB path looks less like a downgrade story and more like a sign of how hard Sony may be working to stay inside a realistic launch price ceiling while still delivering a machine developers can scale with for years. Until Sony speaks directly, though, the 24GB figure, the 128 bit bus, and any supposed spec trimming remain rumor rather than roadmap.

Do you think 24GB would be the right balance for PlayStation 6, or would you rather see Sony push harder for a bigger memory jump even if it raises the launch price?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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