NVIDIA DLSS 4 Multi Frame Generation Confirmed for ANANTA and Jurassic World Evolution 3
NVIDIA DLSS 4 continues to expand across the PC gaming landscape, bringing with it the highly anticipated Multi Frame Generation technology. Today, NVIDIA confirmed that two major upcoming titles - ANANTA and Jurassic World Evolution 3 - will launch with built-in support for DLSS 4 Multi Frame Generation alongside ray tracing features.
The stylish open world project ANANTA, developed by Naked Rain and published by NetEase Games, which debuted a new gameplay trailer at TGS 2025. The game, already attracting comparisons to an “anime GTA,” will ship with DLSS 4 Multi Frame Generation and ray traced reflections. This means players will not only experience ANANTA’s highly interactive, vertical metropolis with smoother frame rates but also benefit from enhanced lighting and reflection detail that accentuates the game’s anime-inspired visuals.
Jurassic World Evolution 3: Day-One DLSS 4 Support
Set to release next month, Jurassic World Evolution 3 from Frontier Development will also feature day-one DLSS 4 Multi Frame Generation and ray traced effects. For a management and simulation game filled with highly detailed dinosaurs, lush environments, and complex park construction, DLSS 4 should allow smoother gameplay without sacrificing graphical fidelity.
This will be especially important for players running large parks, where system resources can be heavily taxed.
NVIDIA’s DLSS 4 Multi Frame Generation is quickly becoming a standard feature in modern PC titles. In addition to ANANTA and Jurassic World Evolution 3, several recent games have adopted the technology:
METAL EDEN: Reikon’s new sci-fi FPS launched earlier this month with DLSS Super Resolution and Frame Generation. The NVIDIA app now allows players to upgrade to DLSS 4’s transformer model and bump Frame Generation up to Multi Frame (x3 or x4).
Backrooms: Escape Together: Updated last week with DLSS 4 Multi Frame Generation and Ray Reconstruction, alongside existing support for DLSS SR, DLAA, and FG.
Silent Hill f: Available today for Deluxe Edition owners, includes DLSS Super Resolution at launch. Given the recent history with Metal Gear Solid Delta: Snake Eater (which launched with DLSS SR but later received unofficial DLSS 4 integrations), Silent Hill f may see the same additions down the line.
Traditional DLSS Frame Generation doubled frame rates by inserting AI-generated frames between rendered ones. Multi Frame Generation pushes this further by predicting and generating multiple frames at once (x3 or x4), drastically improving smoothness even in graphically demanding scenarios.
Combined with Ray Reconstruction, which refines ray traced lighting and shadows using AI, DLSS 4 aims to bridge the gap between cutting-edge visual fidelity and high-performance gameplay.
With ANANTA and Jurassic World Evolution 3 both confirmed to feature DLSS 4 Multi Frame Generation at launch, NVIDIA’s technology is cementing itself as a defining performance feature for the current PC gaming generation. As more developers adopt DLSS 4, players can expect richer visuals and smoother gameplay, even on midrange hardware.
Which game are you most excited to try with DLSS 4 Multi Frame Generation — the anime-styled chaos of ANANTA or the dinosaur-filled strategy of Jurassic World Evolution 3?