Moon Studios Showcases 4 Player Co Op Ahead Of No Rest For The Wicked Together Update Launching January 22, 2026
Moon Studios, the team best known for the Ori series, has released a fresh gameplay trailer for its early access action RPG No Rest for the Wicked, setting the stage for a major community driven milestone. The upcoming Together update officially adds co op multiplayer and is scheduled to go live for all players on January 22, 2026, following a limited beta test weekend held near the end of 2025.
Moon Studios positions the Together update as more than a standard multiplayer toggle. In its messaging, the studio describes an approach that rethinks the traditional co op flow seen in many ARPGs and MMORPGs by letting up to 4 players share a free, persistent Realm without requiring a host to be online. That design choice is a clear quality of life value proposition because it removes a common friction point in session based co op, where progress and access often depend on one player being available to host.
In terms of how play actually changes, Moon Studios says all 4 players can share the rewards earned from combat while enemies respond differently when a full squad is pressuring them, creating new opportunities for positioning, cornering, and coordinated engagement. The update is also framed as a full experience layer, not combat only. Players can collaborate outside of fights through shared housing and other downtime loops like fishing, effectively turning No Rest for the Wicked into a more complete social RPG space rather than a drop in, drop out dungeon runner.
This update also serves as Moon Studios’ first major release of 2026 for No Rest for the Wicked, which originally launched into early access on April 18, 2024. While the studio has not confirmed a 1.0 launch timeline, community speculation continues to point toward a possible 2026 window. If the Together update lands smoothly and the persistent Realm system proves stable at scale, it could become the momentum shift that keeps the game’s long term roadmap moving with stronger player retention and higher replay value.
For ARPG fans, the strategic angle is simple. Co op is often the multiplier that turns a strong combat foundation into a long term habit game, especially when progression, loot, and social play are aligned without friction. January 22, 2026 is the moment that No Rest for the Wicked will be judged on whether its co op promise is truly seamless, or just another feature checkbox.
Are you planning to jump into Together with a full 4 player squad on January 22, 2026, or are you waiting to see how stable the persistent Realm system is after launch?
