Metal Gear Solid Delta: Snake Eater Patch 1.1.2 Addresses Multiple Gameplay Issues and Crashes
Konami and Virtuos have released patch 1.1.2 for Metal Gear Solid Delta: Snake Eater, resolving several bugs and crash issues, though performance concerns that have plagued players since launch remain unaddressed for now.
Among the most notable fixes are crashes tied to the crocodile cap, instances of Snake floating in mid-air after rolling, and soft-blocked progression in certain gameplay areas. The patch also fixes multiple crash scenarios related to food collection and radio use.
Full Patch Notes for Version 1.1.2
Resolved an issue where performing consecutive survival knife attacks to secure food could cause the game to crash under certain conditions.
Fixed an issue where removing the Crocodile Cap from the Survival Viewer while equipped could cause the game to crash under certain conditions.
Addressed crashes that could occur when collecting food near a hungry crocodile under certain conditions.
Corrected an issue where transitioning from a roll into a crawl could cause the character model to float in mid-air.
Fixed an issue where player movement could become restricted under certain conditions in areas where Intrusion View is used.
Resolved an issue where the game could crash under certain conditions while in Radio Window.
While these fixes improve stability and remove progression blockers, they don’t yet address the widespread performance issues players have reported since launch. Like other Unreal Engine 5 releases, Snake Eater has been criticized for inconsistent frame rates and optimization problems.
Konami acknowledged these concerns, stating at the end of the patch notes: “Please rest assured that we are actively investigating and addressing all reported concerns.”
For now, players will need to wait for future updates to see if performance tuning arrives. The ongoing debate continues between developers and Epic Games, with Epic CEO Tim Sweeney previously asserting that performance issues stem from development practices, not Unreal Engine 5 itself.
Are you satisfied with these fixes, or do you think Konami needs to prioritize performance first? Share your thoughts below.