Intel Expands APO Support for Raptor Lake Refresh and Arrow Lake CPUs With 15 New Game Titles
Intel has officially rolled out its latest quarterly update for Application Optimization (APO), enhancing performance across several new PC games on its most recent processors. The update, announced on Intel’s official blog, expands the APO library with 15 additional games, ensuring smoother gameplay and better frame consistency on supported CPUs.
The new APO update is being distributed to Intel’s partners and will be available for Raptor Lake Refresh and Core Ultra 200 series processors, covering both desktop and mobile platforms. However, support will vary by SKU. On the Arrow Lake side, all “K” desktop models and the Core Ultra 200HX family are supported. For 14th-gen Raptor Lake Refresh chips, APO support covers the unlocked “K” desktop CPUs along with two high-performance mobile models: the Core i9-14900HX and the Core i7-14700HX.
New Games Added to Intel APO
7 Days to Die
Assetto Corsa
Cities: Skylines
Delta Force: Black Hawk Down
Deus Ex: Mankind Divided
Dyson Sphere Program
EA Sports FC 24
God of War
Kerbal Space Program 2
Like a Dragon: Infinite Wealth
Metro Exodus Enhanced Edition
The Callisto Protocol
Wolfenstein: Youngblood
World of Warships


This update builds on Intel’s ongoing commitment to improve gaming experiences with APO, a software-level optimization framework that dynamically tunes game performance.
To enable APO, users must first install Intel Dynamic Tuning Technology (DTT), which is available from motherboard support pages. Once installed, APO activates automatically. For additional control, Intel recommends downloading the Intel APO UI app from the Microsoft Store, which allows gamers to adjust optimization settings on a per-game basis and receive automatic updates when Intel expands its APO library.
By optimizing resource allocation at the CPU level, APO helps minimize stutters and boosts performance in CPU-bound gaming scenarios, giving Intel processors a stronger edge against competing platforms.
Do you think Intel’s APO approach could become a real game-changer for PC gaming, or would you rather see developers take the lead in optimization?