1000xRESIST Developer Reveals Prove You’re Human, a New First Person Sci Fi Adventure About Convincing an AI She Is Not Human
Sunset Visitor, the Vancouver based studio behind the acclaimed 1000xRESIST, has officially revealed its next project, Prove You’re Human, a first person narrative adventure centered on an artificial intelligence named Mesa who believes she is human. The game was announced this week alongside its first trailer, and it will be published by Black Tabby Publishing, the new publishing label launched by the team behind Slay the Princess and Scarlet Hollow. Steam currently lists the game as to be announced, with no release window attached yet.
The premise is immediately strong and unsettling in exactly the way fans of 1000xRESIST would hope. According to the game’s Steam description, players take on the role of a digital copy of a human who has been hired to test a corporate product. That product is Mesa, an AI who is convinced she is just as human as the player, or perhaps even more so. Your task is to spend time inside her comfortable virtual world, learn more about her, break through her defenses, and ultimately eliminate those delusions.
That setup already suggests Sunset Visitor is not moving away from the kind of emotionally charged speculative fiction that made 1000xRESIST so memorable. While the new game does not appear to share a narrative connection with its predecessor, it clearly carries over the studio’s interest in identity, memory, power structures, and what it means to be human in an increasingly unstable technological world. This is partly supported by the official reveal coverage and partly an inference based on the game’s premise and the studio’s previous work.
One of the most interesting creative details is how Sunset Visitor is building the world itself. In reveal coverage published alongside the announcement, studio founder Remy Siu said the team is deliberately weaving real world footage into the virtual landscape, leaning into Vancouver’s film production infrastructure and long time collaborators to give the human forms in the game a stronger sense of tactility. That is a notable direction because it suggests Prove You’re Human will not simply rely on conventional game space storytelling, but will actively blur the line between physical and digital realities as part of its visual language.
That approach also appears to connect directly to the game’s structure. Coverage of the reveal indicates that players will engage with Mesa inside a digital world while also checking in with the real life version of themselves outside that space, creating a split perspective between virtual existence and physical identity. If Sunset Visitor can execute that duality with the same confidence it brought to 1000xRESIST, Prove You’re Human could become one of the more distinctive narrative driven indie games currently in development. This last point is an editorial inference based on the announced setup and the studio’s previous design strengths.
The publishing side of the reveal is also significant. Black Tabby Publishing is making its debut with this project, meaning Prove You’re Human is not only Sunset Visitor’s second game, but also the first title under a brand new indie publishing label backed by a developer already respected for sharp writing and psychological horror. That gives the project an extra layer of attention, especially for players who follow smaller narrative focused studios closely.
For now, the only real disappointment is timing. Steam lists the game without a release date, and none of the current announcement material confirms a launch window. Even so, the reveal already positions Prove You’re Human as one of the most intriguing new narrative adventures on the horizon, especially for players interested in science fiction that asks uncomfortable questions rather than offering easy answers.
What do you think about the premise so far: does Prove You’re Human look like it could reach the same emotional and thematic heights as 1000xRESIST?
