“Hytale Is Saved” Says Hypixel Founder As Pre Purchases Fund The Next 2 Years Of Development

Hytale’s comeback arc just hit a milestone that most studios only dream about. Simon Collins Laflamme, the Hypixel founder who helped revive the long awaited Minecraft like sandbox RPG after its turbulent history, says Hypixel Studios has now secured the next 2 years of development costs purely through pre purchase sales, before the game has even had time to settle into its early access life cycle.

It is worth grounding the timeline clearly because the dates matter. Hytale early access launched on January 13, 2026, which means the game is now live and the studio is already entering the most critical phase of any long term project: shipping, scaling, and iterating in public. Funding security at the start of that phase is a major operational win because it reduces the immediate pressure to compromise the roadmap just to keep the lights on.

In a post on X, Collins Laflamme framed the moment in plain language, emphasizing both the financial runway and his personal long term commitment. He wrote that the studio has officially secured the next 2 years of development costs through pre purchases, and added that combined with his personal commitment of 10 years, the project is in a strong position moving forward. The core message was simple and emotionally direct: Hytale is saved and the team is almost home.

For players who have tracked Hytale since its early days in 2015, this is the kind of headline that feels like closure to a long period of uncertainty. The project built a large community years before release, then endured a high profile acquisition era, followed by a shutdown that effectively left the game in limbo. The recent revival turned that into a second chance story, and these pre purchase numbers now turn that second chance into a tangible runway.

From an industry lens, this is also a rare market signal. Pre purchases funding 2 full years of development implies not only strong demand but a community willing to invest in the studio’s ability to deliver post launch updates. That changes the risk profile in a meaningful way. Instead of early access being a fragile experiment that could collapse under cost pressure, it becomes a structured live service build where the team can focus on shipping content, fixing issues, and improving systems with less existential stress in the background.

Now the hard part begins. Early access is where hype meets friction: server stability, onboarding, performance, content cadence, and player expectation management will define whether this momentum compounds or stalls. The good news is that Hypixel Studios now has time and capital to execute like a real platform team rather than a studio operating week to week.


If you have been waiting for Hytale, are you jumping in immediately after the January 13, 2026 launch, or are you waiting for a few major early access updates before committing your time and pre purchase money?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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