Hunter: The Reckoning – Deathwish Officially Revealed After One of the Strangest Steam Leaks in Recent Memory
Hunter: The Reckoning – Deathwish is now official, and after weeks of speculation following a bizarre Steam mishap, it turns out the leak was real after all. Teyon, the studio behind RoboCop: Rogue City, revealed the new project during the March 2026 Xbox Partner Preview, confirming that it is developing a fresh action RPG set in White Wolf’s World of Darkness universe. Xbox says the game is targeting Summer 2027.
What made the lead up to this reveal so unusual is that the game appears to have leaked through an accidental RoboCop: Rogue City Steam update earlier this month. Multiple reports said the update briefly replaced RoboCop files with an early build tied to Hunter: The Reckoning, including a different executable, before the error was quickly corrected. At the time, it looked almost too strange to be real. Now, with Deathwish officially announced, that incident reads like one of the most chaotic accidental reveals of the year.
According to Xbox Wire, this is a new first person action RPG take on Hunter: The Reckoning, centered on contemporary monster hunters navigating a hidden supernatural reality beneath modern New York.
Game director Piotr Łatocha described the player fantasy as discovering that the world has been a lie, with monsters lurking in the shadows and the player eventually forced to become the hunter instead of the prey. He even compared the tone to Supernatural, which immediately gives the project a more accessible genre frame for players unfamiliar with the tabletop source material. That comparison also suggests Teyon is aiming for a darker urban fantasy adventure with investigation, danger, and a stronger narrative hook than a straightforward shooter.
Importantly, this is not simply a retread of the older Hunter console games. Łatocha said the team is going “full RPG,” and Xbox Wire notes that the game expands on ideas from RoboCop: Rogue City while moving toward something slower, more open ended, and more systemic. The report says the game includes investigation, branching story paths, companion bonding, romance options, side quests, and multiple approaches to solving problems, all within a semi open world structure.
Teyon also appears to be taking the tabletop roots seriously. Łatocha said the developers tried to follow many of the book’s rules, even if simplifications were necessary to adapt such a large system into a video game format. According to Xbox Wire, the RPG structure includes 6 attributes, 18 skills, and a dice style check system where more points improve your roll outcomes, alongside an advantages and flaws style mechanic pulled directly from the source material. That is a meaningful sign that Deathwish is trying to preserve the identity of Hunter: The Reckoning rather than just borrowing the name.
There is also a notable tonal shift here compared with what many players may expect from the license. While older Hunter: The Reckoning games are remembered more as action focused titles, Łatocha said this new project is much closer in spirit to Vampire: The Masquerade – Bloodlines and the newer fifth edition of the tabletop setting. That means a bigger emphasis on ordinary people pulled into supernatural conflict, grouped into cells, and forced to survive against much stronger enemies. From a design standpoint, that gives Deathwish a more grounded and potentially more immersive angle than a pure power fantasy approach.
For Teyon, this also looks like a strategic next step. The studio earned strong attention with RoboCop: Rogue City, and Deathwish appears to build on that first person foundation while moving into something more complex and character driven. If the team can successfully merge its combat and atmosphere strengths with a deeper RPG framework, Hunter: The Reckoning – Deathwish could end up being one of the more interesting dark fantasy projects on the current Xbox and PC horizon.
Would you rather see Hunter: The Reckoning – Deathwish lean harder into investigation and role playing, or go all in on brutal supernatural combat?
