Fumito Ueda Declares “The Age of Game Mechanics Is Over” in Reflective Interview on Modern Game Design
In a thought-provoking statement that is sure to ignite conversations among developers and players alike, Fumito Ueda—the visionary behind Shadow of the Colossus, ICO, and The Last Guardian—has declared that “the age of game mechanics is over.” In an interview with Japanese publication Denfaminicogamer, Ueda discussed his perspective while reflecting on Keita Takahashi’s latest work To a T, suggesting that today’s most memorable games are defined less by their novel mechanics and more by their emotional resonance, artistic execution, and cohesive game feel.
“I don’t remember exactly why I replied with a ‘like’ at the time,” Ueda said, referencing his social media response to To a T, “but I was probably thinking, ‘the era of game mechanics is over. I wonder if we are no longer in the era where we need to provide new devices or new game mechanics every single game.’” According to a report by VGC, this is not a new sentiment from Ueda—he’s been expressing this viewpoint since the release of Thatgamecompany’s Journey in 2012.
Rather than focusing on the invention of entirely new gameplay systems, Ueda believes developers can find greater value in refining existing mechanics while deepening the emotional and aesthetic impact of their games. “Even if the mechanics are not new,” he continued, “you can focus on the feel and art. Whether you like it or not, it’s better to sharpen the existing mechanics.”
This view raises questions about what it means to be innovative in an industry saturated with sequels, remakes, and genre conventions. Ueda’s stance suggests that true innovation may now lie in synthesis rather than invention—how mechanics, visuals, storytelling, and sound design come together to craft a distinct experience. For instance, Lies of P, often described as a Soulsborne title with a twist, integrates familiar weapon customization and combat mechanics into a dark, stylized world, blending narrative and mechanics so seamlessly that the result feels original despite its foundations in familiar systems.
Ueda’s insight arrives at a compelling time: he is currently working on a new, unnamed project teased at The Game Awards 2023. Though the trailer offered only a glimpse, many noted a resemblance to the scale and mystery of Shadow of the Colossus. Whether this new title will challenge or reinforce his theory on modern game design remains to be seen, but expectations are high. If Ueda chooses to "sharpen existing mechanics" rather than reinvent them, his legacy could evolve once more—not as an innovator of gameplay systems, but as a master of experiential storytelling in the age beyond mechanics.
What do you think? have we moved past the golden age of game mechanics? Or is there still room for groundbreaking innovation in how we play? Share your thoughts in the comments below.