EA Adds More Polish and Consistency With Battlefield 6 Update 1.1.3.5, Featuring Jet Combat Tuning, Movement Fixes, and more

EA and Battlefield Studios have published the patch notes for Battlefield 6 Update 1.1.3.5, a focused rollout designed to tighten up moment to moment gameplay feel across melee, movement, and air combat, while also addressing UI and stability issues across Multiplayer, REDSEC, Battle Royale, and Gauntlet.

In the official update notes on the Battlefield 6 site, the team frames 1.1.3.5 as a smaller package aimed at polish and consistency, with specific emphasis on melee responsiveness, refined jet combat, improved ladder interactions, and HUD and UI fixes.

This update may be scoped, but several adjustments will reshape how Battlefield 6 feels in live play.

Jet combat balance gets a meaningful correction
A major reduction has been applied to jet cannon damage against other jets and helicopters. This should reduce instant deletions in the skies and shift air duels toward better positioning, tracking discipline, and sustained engagement rather than burst dominance.

Melee and movement sync now plays cleaner
Knife attacks are faster, and buffering behavior has been refined for both knife and sledgehammer attacks. The most noticeable movement change is that sprinting will now only be interrupted when your melee attack reaches its target. Previously, players could lose sprint momentum just before entering range, which made close quarters fights feel inconsistent and punishing even when your read was correct.

Edge case vehicle interactions get patched
A bug has been fixed that could cause a vehicle to explode if an enemy player lay on top of it and performed a takedown. That is the kind of chaotic fringe behavior that can turn into a repeatable exploit in high traffic lobbies, so it is a strong stability win.

Controller recoil behavior becomes more consistent
Recoil modifier behavior on controller has been tuned for more consistent results, which should reduce the feeling of input variance when you are trying to build muscle memory across weapon classes.

Update 1.1.3.5 is set to go live on January 20, 2026. It also lands shortly after EA and Battlefield Studios confirmed Season 2 has been delayed to February 17, 2026. In practical terms, this patch is about tightening the product loop and reducing friction while players wait for the next wave of content such as new maps, weapons, and vehicles.

From a player experience lens, this is a smart sequencing move. Fix the feel, stabilize the systems, tune the meta, then drop new content into a cleaner sandbox.


What change matters most to you: the jet cannon damage tuning, the melee and sprint interaction fix, or the controller recoil consistency pass?

Share
Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

Previous
Previous

Paywalled Cyberpunk 2077 VR Mod Forcibly Taken Down by CD Projekt RED After DMCA Request

Next
Next

Free on Epic, Paid on Steam: New Blood CEO Says Blood West Steam Sales Jumped 200 Percent During EGS Giveaway