Cyberpunk 2077 Surpasses 40 Million Sales as CD Projekt RED Completes One of Gaming’s Biggest Comebacks
Cyberpunk 2077 has officially surpassed 40 million copies sold across all platforms, giving CD Projekt RED another major milestone for a game that once seemed defined by controversy. The announcement was shared by CD Projekt RED on July 3, 2026, with Joint CEO Michał Nowakowski calling the number proof of the game’s lasting strength and a foundation for the studio’s next Cyberpunk projects, including Cyberpunk: Edgerunners 2. The milestone has also been reported by PC Gamer, GamesRadar, and Windows Central.
"40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077."
— Michał Nowakowski
The achievement is especially significant because Cyberpunk 2077 did not follow a normal blockbuster sales curve. The game launched in December 2020 with massive hype and strong early demand, but its technical issues on PlayStation 4 and Xbox One quickly became one of the most visible release failures in modern gaming. Sony temporarily removed the game from the PlayStation Store, and the title only returned around 6 months later with warnings around the PlayStation 4 version’s performance.
CD Projekt RED spent the following years rebuilding the game through major technical updates, redesigned systems, next generation console support, quality of life improvements, and the eventual release of Cyberpunk 2077: Phantom Liberty in September 2023. By the time Update 2.0 and Phantom Liberty arrived, the conversation had shifted from damage control to long term recovery, with the expansion becoming one of the clearest turning points in the game’s reputation.
The sales trajectory shows how successful that recovery became. CD Projekt confirmed in November 2024 that Cyberpunk 2077 had passed 30 million copies sold, while Phantom Liberty had sold more than 8 million copies. By 2025, Cyberpunk 2077 had reached more than 35 million copies, and the newly confirmed 40 million milestone means the game added around 5 million more copies in roughly 8 months.
That momentum gives CD Projekt RED a strong base for the wider Cyberpunk universe. Cyberpunk: Edgerunners 2 is scheduled to air in Fall 2026 exclusively on Netflix, with CD Projekt RED and TRIGGER returning for a new story set in Night City. The official Cyberpunk site describes the sequel as another trip into the same universe rather than a direct continuation of the first anime.
The company is also preparing the next Cyberpunk game, currently known as Project Orion. CD Projekt RED previously confirmed that the follow up to Cyberpunk 2077 is being led by its North American team, with development centered around the company’s United States and Canada based operations. That structure gives the sequel its own production center while The Witcher 4 continues as the studio’s largest active project in Poland.
CD Projekt RED says Cyberpunk 2077 has not fully repaired its reputation, with Nowakowski admitting that some players may never fully forgive the launch. That context makes the 40 million milestone more interesting because it proves commercial recovery does not automatically erase reputational damage, but it does show that sustained support can rebuild trust with a large part of the player base.
The Witcher 4 and Cyberpunk 2077 sequel are using stricter production rules, including stronger documentation standards and milestone gates. Those internal changes matter because Project Orion will be judged not only as a sequel, but also as a test of whether CD Projekt RED can deliver ambition without repeating the production and launch problems that hurt Cyberpunk 2077.
There is also renewed community interest around multiplayer. CD Projekt RED’s original multiplayer plans for Cyberpunk 2077 were cancelled after the studio redirected resources toward fixing the base game, but PC players are now watching CyberMP, a fan made multiplayer project that aims to let players explore Night City together. The official CyberMP page currently describes the project as coming soon in semi open beta.
Cyberpunk 2077 reaching 40 million sales is more than a commercial victory. It is a rare example of a damaged AAA release rebuilding itself into a long term franchise anchor through sustained technical work, premium expansion content, anime synergy, and continued platform support.
The most important lesson is that recovery requires more than patches. CD Projekt RED had to rebuild systems, repair performance, expand the world with Phantom Liberty, support new hardware, and keep the Cyberpunk brand alive through Edgerunners. That combination turned Night City from a warning sign into one of the strongest modern RPG ecosystems.
Still, the studio should not treat this milestone as a complete reset. The launch remains part of Cyberpunk 2077’s history, and Project Orion will carry that legacy into every trailer, preview, and review cycle. Players will expect stronger transparency, better platform readiness, and a launch that matches the scale of the marketing.
The opportunity is enormous. With Cyberpunk 2077 at 40 million sales, Cyberpunk: Edgerunners 2 arriving in Fall 2026, CyberMP keeping PC community interest alive, and Project Orion already positioned as the next major chapter, CD Projekt RED has turned Cyberpunk into a true multimedia franchise. The next challenge is making sure the sequel starts where Cyberpunk 2077 eventually ended, not where it began.
Has Cyberpunk 2077 fully earned its redemption after 40 million sales, or does CD Projekt RED still need Project Orion to prove the studio has truly changed?
