Castlevania Belmont’s Curse Is Just the First in a Series of New Projects in the Franchise
Castlevania is officially stepping back into the spotlight, and it is doing it with momentum. KONAMI revealed Castlevania Belmont’s Curse during the February 2026 State of Play, confirming not only that the franchise is getting its first brand new mainline style release since Castlevania Lords of Shadow 2 in 2014, but also that Belmont’s Curse is just the first in a wider pipeline of new projects. For fans, that is the real headline. A single revival is exciting, but a multi project roadmap signals long term commitment and a real attempt to rebuild Castlevania as an active pillar in KONAMI’s modern portfolio.
Belmont’s Curse is positioned as a classic styled 2D entry with modern sensibilities, developed by Evil Empire and Motion Twin, the teams known for tight combat loops, aggressive pacing, and rewarding mastery curves. The game is set more than 2 decades after the events of Castlevania III Dracula’s Curse and the recent Netflix animated timeline, shifting the action to 15th century Paris as the city is overrun by monstrous forces. A new successor of the Belmont bloodline takes center stage, armed with the legendary Vampire Killer whip, and the objective is as pure Castlevania as it gets: push through the chaos, reach the looming castle, and end the threat before Paris is swallowed by permanent darkness.
From what the reveal outlines, exploration will be a core value driver. The castle is not just a backdrop, it is a systems playground packed with secrets, traps, puzzles, and hidden routes that reward players who commit to thorough traversal. Combat also leans into versatility, with multiple weapons and spells expected to matter, not just as upgrades but as tactical options for different enemy patterns and encounter types. This is exactly the kind of design pillar that can make the game resonate with both legacy fans and modern Metroidvania players who demand depth.
The biggest mechanical signal is the whip itself. Vampire Killer is no longer just an iconic weapon, it is a movement tool and a combat multiplier. Swinging across gaps, reaching alternate paths, and unlocking previously inaccessible spaces positions traversal as a skill check, not just a progression gate. In combat, the whip’s renewed focus on positioning suggests higher expression play, where striking from unusual angles and controlling spacing becomes a legitimate path to mastery, not just flair.
Castlevania Belmont’s Curse is currently in development for PC, PlayStation 5, and Xbox Series X|S. KONAMI also used the same State of Play to showcase Silent Hill Townfall and Metal Gear Solid Master Collection Vol 2, reinforcing that the publisher is actively re activating multiple legacy franchises at the same time, with clear signals that more reveals are coming.
If KONAMI executes, this can be the start of a real era for Castlevania again, not a one off nostalgia beat, but a consistent release cadence that builds new fans while respecting the old guard.
What do you want KONAMI to prioritize next for Castlevania, a new 2D trilogy, a modern 3D reboot, or remasters of the classics with serious quality upgrades?
