Kingmakers’ Early Access Release Delayed Indefinitely as Developers Focus on Polish
The highly anticipated time-travel action game Kingmakers has been delayed indefinitely, with no new release date announced. Originally slated to launch in early access on PC on October 8, 2025, the developers at Redemption Road Games announced via their official X account that they need more time to refine and polish the game before its debut.
The studio issued a heartfelt apology to fans who had been eagerly awaiting the game’s release, emphasizing that the decision was made to avoid cutting planned features and to deliver the uncompromised experience they envisioned from the start.
“After much contemplation, we realize that the scheduled Kingmakers launch on October 8 will no longer be possible,” the developers wrote. “We want to apologize to all the fans who are eagerly anticipating this game. We are sorry for letting you down.”
In their statement, Redemption Road Games explained that Kingmakers is an “incredibly ambitious, uncompromising game” and that the team refuses to sacrifice scope or fidelity just to meet an early access deadline.
“Our goal, from the start, has been to create something that’s nothing like anything else on the market, in terms of gameplay, scale, scope, and interactivity,” the studio added.
Kingmakers aims to blend time-travel chaos with large-scale medieval warfare, allowing players to drive modern vehicles and wield firearms against armies of knights, archers, and cavalry. The developers describe it as an engineering-driven project, pushing Unreal Engine 4 to its limits while maintaining true 60fps performance even on midrange PCs.
The team claims to have built massive environments populated by tens of thousands of AI soldiers, each with individual pathfinding and combat logic, dynamic destruction systems, and fully explorable structures such as six-story castles and functioning lumbermills that can turn into combat arenas during invasions.
“When you walk away from a battle, it continues to play out. Nothing is faked,” the team said, highlighting their focus on simulation depth and technical authenticity.
The developers also confirmed that Kingmakers features full drop-in/drop-out four-player co-op multiplayer, all while maintaining the game’s massive scale and destructibility.
Although no new release window has been given, Redemption Road Games stated that a half-hour gameplay deep dive will be released soon, showcasing what they’ve been working on and offering players a better look at the game’s systems, scope, and performance.
Kingmakers became an internet sensation earlier this year after its announcement trailer went viral, amassing millions of views and over one million Steam wishlists. However, with momentum fading over time, the team’s challenge now lies in recapturing that excitement once the game is ready for release.
While this delay may be disappointing, the developers’ insistence on quality and ambition signals a commitment to delivering a polished, genre-defying experience rather than rushing an unfinished product to market.
Do you think Redemption Road Games made the right call to delay Kingmakers? Or should they have released it in early access to let players test and shape its development?