Battlefield 6 Reduces Ticket Count in Conquest Mode, Sparking Community Backlash
Battlefield 6 continues to perform strongly following its launch, with sales estimates placing the game at over 6.5 million copies sold across all platforms and generally positive feedback from players. However, a recent backend update has divided the community, with many fans expressing frustration over the developers’ latest gameplay adjustment.
According to an announcement from the official Battlefield communications account, the development team has reduced the starting ticket count across all Conquest maps, stating that the change was made to help “matches finish at a more natural pace.” The team explained that many rounds were previously reaching the time limit instead of concluding when one team’s tickets were depleted.
The following changes are now active across all Conquest maps:
Siege of Cairo: 1000 → 900
Empire State: 1000 → 900
Iberian Offensive: 1000 → 900
Liberation Peak: 1000 → 800
Manhattan Bridge: 1000 → 800
Operation Firestorm: 1000 → 700
New Sobek City: 1000 → 900
Mirak Valley: 1000 → 700
The developers noted that they will continue to monitor gameplay data and player feedback to “ensure the flow of each match feels right.”
Despite the explanation, many Battlefield fans are pushing back against the change. Reddit discussions and community forums have been filled with comments from players claiming they rarely, if ever, saw matches reach the time limit. Others argue that this update shortens the game’s large-scale battles, which are a defining element of Battlefield’s identity.
Some longtime players accused Battlefield Studios of trying to make the series more like Call of Duty, prioritizing shorter match times and faster pacing over the franchise’s signature large-scale warfare. This criticism echoes similar concerns about Season 1, which will reportedly introduce 4v4 and 8v8 modes formats that many fans believe deviate from the essence of Battlefield’s traditional large-map, vehicle-heavy gameplay.
In response to feedback, the developers have implemented a small tweak for the Manhattan Bridge map. In Conquest and Escalation modes, the Out of Bounds timer for vehicles has been increased from five seconds to ten seconds, giving players a bit more flexibility in repositioning during intense firefights.
Additionally, a minor update (version 1.0.1.6) was released on Steam earlier today. The 27 MB patch focuses solely on backend stability improvements in preparation for the game’s Season 1 launch, which is scheduled for October 28.
While Battlefield 6 has been widely praised for its technical improvements and return to grounded modern combat, this latest controversy highlights the ongoing challenge for developers: balancing accessibility for new players with the expectations of long-time fans who crave the scale and tactical depth that defined earlier entries like Battlefield 3 and Battlefield 4.
Whether the reduced ticket counts remain or are later reverted may depend on how data and community sentiment evolve in the coming weeks.
Do you think shorter matches improve Battlefield’s pacing, or do they take away from the large-scale experience that defines the series?