Battlefield 6 Devs Confirm Destruction Mechanics Aren’t Feasible on Generic Engines Like Unreal Engine 5, Will Stay Loyal to Frostbite

In an era where Unreal Engine 5 has become a go-to platform for many AAA studios, Battlefield 6 stands as a firm exception. According to Senior Producer David Sirland, the highly-destructive environments and physics in the upcoming title are fundamentally not possible using generic engines like UE5, underscoring why the series is unlikely to ever move away from the Frostbite Engine.

In an interview with Spanish gaming publication 3DJuegos, Sirland explained that while pushing a generic engine like Unreal Engine 5 to its limits may yield similar results, the destruction systems in Battlefield 6 were designed in tandem with the engine itself. Frostbite is not just a platform; it’s an integral part of what enables DICE to deliver the level of dynamic destruction and interactivity that the franchise is known for.

He further added that Battlefield 6 is being tailored for the engine just as much as the engine is tailored for the game, highlighting how deep the integration between technology and design is. Producer Alexia Christofi also elaborated on the internal synergy that Frostbite brings to the studio. Development teams are already deeply familiar with the engine’s codebase and workflows, and a platform switch would introduce costly delays and re-learning curves. This alignment is a key reason why Frostbite remains irreplaceable for the series.

The commitment to Frostbite also demonstrates DICE's confidence in their proprietary tech in a time when many studios are jumping ship to external engines for the sake of development ease and platform compatibility. It reinforces the studio's long-term focus on delivering features that go beyond visuals—such as systemic destruction and physics-based gameplay that UE5 simply isn’t built to accommodate out of the box.

Meanwhile, players won't have to wait much longer to experience Battlefield 6 firsthand. The open beta is already available for preload and will run from August 9 to 10 and again from August 14 to 17. The beta will feature a rotation of maps, including Iberian Offense, Liberation Peak, and Siege of Cairo, and include popular gameplay modes such as Conquest, Breakthrough, Domination, and King of the Hill.

This will be the first opportunity for the public to experience the next evolution of Battlefield’s destruction mechanics, which continue to be a hallmark of the franchise and a key differentiator from other shooters on the market.

Battlefield 6 is officially launching on October 10, 2025, for PC, PlayStation 5, Xbox Series X, and Xbox Series S.


Are you glad Battlefield is sticking to Frostbite, or would you rather see it transition to something like Unreal Engine 5? Share your thoughts and let us know what map or mode you're most excited for in the open beta!

Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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