007 First Light PS5 Pro Version Replaces FSR 3.1.5 With PSSR 2.0 After 1 Day Integration Impresses IO Interactive

IO Interactive has confirmed that 007 First Light will launch with PSSR 2.0 support on PlayStation 5 Pro, giving Sony’s upgraded console version a major image quality advantage over other console platforms. According to the studio’s update on the official PlayStation Blog, the upcoming James Bond origin story will use AMD FSR 3.1.5 on other console platforms, while the PlayStation 5 Pro version will rely on Sony’s upgraded PSSR algorithm.

The decision appears to have been made quickly after IO Interactive tested the new technology. According to the studio, upgraded PSSR delivered a clear improvement in image clarity, stability, and fine detail reconstruction, especially in areas that are traditionally difficult for upscaling systems to handle.

“Upgraded PSSR gave us a meaningful jump in image quality across the board, cleaner, more stable, and noticeably sharper on the kind of fine detail that’s hardest to get right. It’s a clear upgrade for our PS5 Pro players.”
- Henrik Schlichter, Technical Director at IO Interactive

Principal Render Engineer Jon Rocatis added that the integration process was surprisingly fast, with the studio able to implement upgraded PSSR in about 1 day without needing scene by scene adjustments or special case tuning.

“We integrated upgraded PSSR in about a day and were essentially happy with what we saw straight away. No per scene tuning, no special case work, it just held up across the whole game. That’s not something we get to say very often about a piece of new tech.”
- Jon Rocatis, Principal Render Engineer at IO Interactive

That statement is important because modern upscaling technologies often require careful tuning across different environments, lighting conditions, materials, and motion scenarios. If PSSR 2.0 can deliver strong results with minimal manual adjustment, it could become a stronger selling point for PlayStation 5 Pro, especially for games with dense environments and cinematic presentation.

In 007 First Light, IO Interactive says some of the most visible improvements appear in outdoor areas with dense foliage and in close up character scenes during cinematic moments. These are exactly the kinds of visual workloads where upscalers can struggle, since fine geometry, hair, vegetation, facial detail, and high frequency textures can often create shimmering, flickering, or unstable edges.

The upgraded PSSR implementation reportedly reduces those artifacts, producing a cleaner and more cohesive image. For a game built around cinematic espionage, detailed environments, and character driven storytelling, that added stability could have a meaningful impact on the final presentation.

The PlayStation 5 Pro version now appears positioned as the strongest console version of 007 First Light. Other console platforms will still use AMD FSR 3.1.5, which remains a capable upscaling solution, but IO Interactive’s comments suggest that PSSR 2.0 is providing better image reconstruction on Sony’s upgraded hardware.

On PC, NVIDIA users will have access to DLSS 4.5 Super Resolution and Dynamic Frame Generation, which should offer the highest ceiling for image quality and performance on supported hardware. However, PC players will have to wait longer for some of the most advanced rendering features, as path tracing and DLSS Ray Reconstruction have been delayed to a future update planned for this summer.

007 First Light is scheduled to launch on May 27 for PC, PlayStation 5, Xbox Series S, and Xbox Series X. A Nintendo Switch 2 version is also planned for Q3, with IO Interactive previously stating that the port is already in good shape.

For PlayStation 5 Pro owners, the inclusion of PSSR 2.0 gives the game another technical talking point ahead of release. Sony’s upgraded console has been positioned around better performance and improved visual reconstruction, and 007 First Light could become one of the more important examples of how newer PSSR technology can compete in a market where DLSS, FSR, and other upscaling solutions continue to shape the future of game rendering.

If IO Interactive’s results translate well at launch, 007 First Light may help strengthen confidence in PSSR 2.0 as more than a platform feature. It could become a practical developer tool that delivers strong image quality gains with minimal integration friction.


Do you think PSSR 2.0 can become a real advantage for PlayStation 5 Pro, or will DLSS and PC hardware still remain the benchmark for image quality?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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