Yes, Star Wars Galactic Racer Has Podracing
When Star Wars Galactic Racer was revealed at The Game Awards 2025, it immediately hit a nostalgia nerve for racing fans. It had been a long time since Star Wars had a modern racing focused release with real mainstream visibility, and the first wave of footage left one key question hanging in the air for longtime fans. Would it include podracing, the high speed sport immortalized by The Phantom Menace and made iconic in classics like Star Wars Episode I Racer, Star Wars Racer Arcade, and Star Wars Racer Revenge.
Now we have confirmation, and it is exactly what players were hoping to hear.
In an interview with GamesRadar, Fuse Games chief executive officer and co founder Matt Webster confirmed that podracing is in Star Wars Galactic Racer, and framed it as a foundational pillar of the fantasy the team is building. At the same time, he emphasized that the game is not limiting itself to a single vehicle type, with Fuse aiming to deliver multiple expressions of speed across different rides, modes, and track experiences.
Webster’s logic is simple and hard to argue with. If you are building a modern Star Wars racing title, skipping podracing would feel like shipping a lightsaber game without lightsabers. Podracing is a signature piece of Star Wars speed culture, and it instantly communicates danger, mastery, and spectacle in a way that still feels unique compared to traditional sci fi vehicle racing. But Fuse is also using this opportunity to widen the lane. Instead of relying only on podracing nostalgia, Star Wars Galactic Racer is aiming to deliver a broader roster of vehicles that players recognize, plus new vehicles that expand the identity of the Galactic League setting.
From a product positioning standpoint, that is a smart move. Podracing pulls in the core fans and gives the game an instantly marketable hook, while multiple vehicle types gives the design team room to build variety and long term replay value. It also makes the multiplayer side more sustainable, because a ranked competitive environment tends to thrive when there are different racing styles, different risk reward profiles, and different skill ceilings to master.
Release timing is still one of the biggest unknowns. Star Wars Galactic Racer does not have a firm launch date yet, but publisher Secret Mode is targeting a 2026 release on PC, PlayStation 5, and Xbox Series S and X. We also have a few concrete track teases, with locations based on Jakku, Ando Prime, and Sentinel One confirmed so far. Beyond that, the game is set to include a story driven campaign plus competitive online player versus player racing with a ranking system, which signals a clear attempt to build both a solo progression path and a long tail multiplayer ecosystem.
Right now, the key takeaway is that the game is aligning itself with the right pillars. It is respecting what made Star Wars racing games beloved in the first place, while also signaling that it wants to modernize the formula with mode variety, competitive structure, and a broader garage of vehicles. If Fuse and Secret Mode can stick the handling feel and progression pacing, this could be one of the most satisfying surprise wins for racing fans in 2026.
What do you want more from Star Wars Galactic Racer, a pure arcade adrenaline podracing focus, or a deeper competitive ranked scene with multiple vehicle classes and long term progression?
