State of Decay 3 Was “In a Word Document” at Reveal, as Undead Labs Admits How Early the 2020 Trailer Really Was
After nearly 6 years of waiting, State of Decay 3 is finally back in active public conversation, but the newest update also confirms what many players had long suspected about its original 2020 reveal. According to Undead Labs studio head Philip Holt, the game was not simply early when that cinematic trailer debuted. It barely existed in any practical development sense at all. In a recent interview with Sunny Games, Holt said that when the 2020 trailer was being made, “there really wasn’t a game or a game team,” adding that there were only around 4 or 5 people involved and that the game was effectively “in a Word document.”
That is a remarkable admission, even by the standards of big showcase reveals. Players have grown increasingly skeptical of CGI trailers over the years, especially when they appear years before release and offer no real gameplay context. In the case of State of Decay 3, that skepticism now looks fully justified. Holt also explained that the original reveal trailer was created by Blur and was entirely pre rendered, representing a conceptual direction rather than an actual playable build. In other words, the trailer was less a reflection of a game in production and more a statement of early ambition.
One of the clearest examples of that gap between concept and reality is the now famous zombie deer from the reveal. Holt addressed that directly, saying the team is not doing zombie animals. While some of the broader mood and thematic ideas from the 2020 trailer may still survive into the final game, that specific feature is no longer part of the project’s direction. For players who saw the infected wildlife angle as one of the reveal’s most exciting ideas, that will be disappointing, but it also reinforces how speculative that first presentation really was.
The timing of this admission is important because it arrives alongside a much more concrete milestone. Undead Labs has now officially opened alpha playtest signups for State of Decay 3, with the first tests scheduled to begin in May 2026. The studio says this initial wave will be limited, but more opportunities will follow throughout the year, which suggests the project has finally moved into a stage where outside player feedback can meaningfully shape development. That is a major step forward for a game that, for years, felt suspended between promise and uncertainty.
That also changes how this whole story should be read. Holt’s comments are not just a confession about a misleading reveal. They are part of a broader reintroduction of the game. Undead Labs is essentially telling players that the long silence had a reason, and that the version of State of Decay 3 shown in 2020 was never something close to the finished vision. Now, with alpha testing approaching and new details like 4 player co op, new base building, resource strategy systems, and expanded combat being discussed publicly, the studio is finally asking to be judged on a real game rather than a concept trailer.
That honesty is probably the right move. The games industry has spent years normalizing early cinematic reveals that often arrive long before teams are fully staffed or production pipelines are settled. But players are increasingly less willing to accept that kind of marketing at face value, especially after repeated examples of long gaps, project resets, and major changes between reveal and release. By openly acknowledging that State of Decay 3 was essentially just an idea document in 2020, Undead Labs is pulling back the curtain in a way that feels unusually direct for a first party studio.
The good news is that the project now appears to be in a much healthier phase. Recent coverage indicates the studio is further along, community testing is beginning, and there is at least some renewed confidence around the game’s direction. That does not erase the years of silence, but it does make them easier to understand. State of Decay 3 was not absent because Undead Labs refused to talk. It was absent because the version revealed in 2020 was far closer to a pitch than a playable product.
For fans, the next big question is simple. Now that the game is finally moving into alpha testing, how long will it be before Undead Labs is ready to show proper gameplay and prove that the long wait has actually been worth it?
Does this kind of early reveal damage trust, or are you fine with cinematic announcements as long as the final game eventually delivers?
