Square Enix Reveals Final Fantasy Resonance, a Turn Based HD 2D Throwback Launching October 22
Square Enix had one more major Final Fantasy surprise ready for Nintendo Direct. Alongside the momentum behind Final Fantasy VII Revelation, the company officially revealed Final Fantasy Resonance, a new HD 2D entry designed to bring the series back to classic turn based combat on October 22.
Final Fantasy Resonance will launch for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, giving fans across all major modern platforms a new Final Fantasy game built around nostalgia, traditional strategy, and the visual language of Square Enix’s modern HD 2D style.
The announcement is important because Final Fantasy has spent much of its modern era moving further toward real time action. Final Fantasy XVI fully embraced a character action direction, while Final Fantasy VII Remake, Rebirth, and Revelation use a hybrid system that blends command based structure with active combat. Final Fantasy Resonance appears to answer a different part of the fanbase: players who have been asking Square Enix to return to turn based battles and classic JRPG pacing.
Square Enix describes Final Fantasy Resonance as an evolution of the pixel art Final Fantasy entries from the 1990s, particularly games like Final Fantasy VI. The idea is not simply to recreate the past, but to imagine what the series might have looked like if its pixel art style had continued evolving instead of shifting into full 3D presentation.
That makes HD 2D a natural fit. The style allows Square Enix to preserve sprite based charm while adding modern lighting, depth, camera work, effects, and cinematic atmosphere. It gives Final Fantasy Resonance a strong nostalgic identity without making it feel like a simple retro project.
The trailer also confirmed guest appearances from characters across the wider Final Fantasy series. Terra, Cloud, and Squall were briefly shown, suggesting that Resonance will celebrate the franchise’s long history while still building its own structure and identity. For longtime fans, those appearances could become one of the game’s biggest draws, especially if Square Enix uses them as more than simple cameos.
Following the reveal, Square Enix confirmed that Final Fantasy Resonance is based on the first season of the mobile game Final Fantasy Brave Exvius, but the new release will rebuild and reimagine that content for a full premium RPG experience.
The story follows Rain as he ventures into the Earth Shrine to investigate the disappearance of the magical barrier that once protected it. That setup brings the game back to classic Final Fantasy themes, including crystals, ancient powers, dangerous shrines, world travel, and a growing mystery that expands beyond its opening conflict.
Combat will be turn based and will include a turn order bar, giving players a clearer view of upcoming actions and more room for tactical planning. The system also allows players to stagger enemies to gain an extra turn, adding a modern strategic layer to the classic formula.
Character customization will be built around Visions, described as crystalized essences of characters encountered during the journey. This system appears to function as one of Resonance’s central progression mechanics, allowing players to customize abilities and shape party roles in ways that resemble the spirit of Final Fantasy’s classic job systems.
Final Fantasy Resonance will also include summons known as Espers, continuing one of the franchise’s most iconic traditions. An airship will also be available, allowing players to explore an expansive world map. That detail alone should appeal to fans who miss the feeling of traveling across a large overworld, discovering towns, dungeons, hidden areas, and optional challenges.
The combination of turn based combat, Espers, an airship, Visions, and HD 2D presentation makes Final Fantasy Resonance feel like a deliberate answer to years of fan discussion around the direction of the series. It does not replace the modern action focused branch of Final Fantasy, but it gives traditional JRPG fans a new game that speaks directly to what they have been asking for.
That may be the smartest path forward for Square Enix. The Final Fantasy audience is broad, and not every fan wants the same thing. Some players enjoy the action combat direction of Final Fantasy XVI. Others prefer the cinematic hybrid systems of the Final Fantasy VII Remake trilogy. Many still want turn based battles, world maps, party planning, and a stronger connection to the series’ older identity. Final Fantasy Resonance gives that last group a major new release without forcing the entire franchise to move backward. Instead, it expands what Final Fantasy can be in the modern era.
With Final Fantasy VII Revelation coming in Spring 2027 and Final Fantasy Resonance launching on October 22, Square Enix is giving the franchise one of its strongest release windows in years. More importantly, it is showing that Final Fantasy can support multiple creative directions at once.
For fans who never wanted turn based Final Fantasy to disappear, Final Fantasy Resonance may be exactly the kind of return they have been waiting for.
Are you excited to see Final Fantasy return to turn based combat with HD 2D visuals, or do you prefer the modern action direction of the series?
