CAPCOM Confirms Resident Evil Requiem Will Not Suffer the Performance Issues Seen in Monster Hunter Wilds
CAPCOM has addressed growing concerns regarding the performance of its next major release, Resident Evil Requiem, clarifying that the new title will avoid the technical problems that impacted Monster Hunter Wilds. In a translated Q&A document released following the publisher’s latest financial conference call, CAPCOM emphasized that Requiem is fundamentally different in design and technology.
During the investor call, one participant directly questioned whether Resident Evil Requiem might face similar risks to Monster Hunter Wilds. CAPCOM responded
“Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features. At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC specifications.”
This distinction is important. Monster Hunter Wilds introduced an open world inspired hunting structure, a dramatic shift for the franchise, but one that exposed RE Engine’s limitations. Early hints of these challenges were seen in Dragon’s Dogma 2, another RE Engine open world game that struggled with frame stability and CPU load. Following a strong launch, sales for Monster Hunter Wilds declined more rapidly than expected, even falling behind legacy titles such as Devil May Cry 5 in the previous fiscal quarter.
The performance controversy escalated to the point where CAPCOM had to cancel a scheduled technical lecture for Monster Hunter Wilds after staff received harassment and threats from frustrated players. This environment has made the publisher increasingly cautious about technical communication, particularly with PC audiences.
Resident Evil Requiem, however, is on a far more stable trajectory. CAPCOM originally prototyped it as an open world experience with multiplayer integration, but later redesigned it into a single player game with compartmentalized environments. Historically, RE Engine performs well under these constraints, delivering smooth gameplay across Resident Evil 7, Village, the Resident Evil 4 Remake, and several other linear or semi linear projects. CAPCOM developers have even stated they were “pleasantly surprised” by Requiem’s performance on Nintendo Switch 2, the least powerful of the platforms the game supports.
In the same Q&A, CAPCOM reiterated its commercial ambition for Resident Evil Requiem, confirming it intends to surpass the initial sales performance of Resident Evil Village. For reference, Village shipped three million units within its first four days of release, making it one of the strongest launches in the history of the franchise.
As CAPCOM prepares to reveal more about Requiem’s gameplay direction, technical profile, and release timing, the studio is positioning the project as a return to polished single player survival horror, backed by lessons learned from recent open world experiments.
What are your expectations for Resident Evil Requiem’s performance after CAPCOM’s statement? Do you trust RE Engine to deliver smooth gameplay this time? Share your thoughts below.
