Remedy Announces New CEO as CONTROL Resonant Momentum Builds, Studio Targets a Must Have Day One Release
Finnish developer Remedy Entertainment has officially named a new Chief Executive Officer, marking a leadership reset after former CEO Tero Virtala exited in late October following 9 years at the studio and the severe commercial fallout of FBC: Firebreak. Remedy’s first online multiplayer release struggled to meet the baseline expectations of the genre, and the resulting impairment charge continues to shape how the company frames its 2025 performance.
The newly appointed CEO is Jean Charles Gaudechon, a veteran executive with more than 20 years across games and digital platforms. His background includes senior leadership roles at CCP Games and Electronic Arts, and more recently leadership positions at sports app OneFootball and fantasy sports platform Sleeper. In his first public statement tied to the appointment, Gaudechon positioned the move as a long term commitment, emphasizing a player first approach, protecting Remedy’s creative identity, and scaling the studio while reinforcing independence across development and publishing. He also confirmed he will relocate to Finland with his family, signaling hands on executive presence at headquarters rather than a remote stewardship model.
The CEO announcement landed alongside Remedy’s final quarter and full year financial results, which present a clear narrative of franchise strength offset by one major stumble. In Q4 2025, revenue rose 46.3% to €17.0 million compared with €11.7 million in Q4 2024, driven primarily by Alan Wake 2 royalties and CONTROL game sales. For the full year, revenue increased 17.5% to €59.5 million from €50.7 million in 2024. Operating profit came in at negative 14.9 million, which Remedy attributes to a non cash impairment tied to FBC: Firebreak rather than purely ongoing operations, while operating cash flow remained positive at €4.5 million. In practical terms, Remedy is signaling that its core business is still generating cash and franchise revenue, even as it cleans up the accounting damage from a misfired live service push.
Interim CEO Markus Mäki, who will remain in the role until March 1 when Gaudechon officially takes over, also provided a key commercial datapoint for the CONTROL universe: CONTROL sales reached 1 million in 2025 alone, with much of that acceleration occurring after the sequel reveal. Remedy says early reception for CONTROL Resonant has been excellent, citing strong fan engagement, positive community sentiment, and encouraging wishlist performance. Mäki also framed the studio’s go to market strategy as a full scale global marketing campaign that kicked off at The Game Awards in December, with an explicit objective to make CONTROL Resonant a must have day one purchase for fans of CONTROL and the action role playing genre.
CONTROL Resonant is still slated for launch in 2026, but Remedy has not confirmed a specific release window yet. For players, the signal is straightforward: Remedy is treating CONTROL Resonant as both a creative flagship and a commercial anchor, and the new CEO inherits a pipeline that is being positioned as aggressive, franchise led, and marketing heavy, with trust rebuilding after the multiplayer detour.
Do you think Remedy should stay focused on single player action experiences like CONTROL, or should the studio take another shot at multiplayer after what happened with FBC: Firebreak?
