Ready or Not Surpasses 1 Million Console Sales in 4 Days, Crosses 10 Million Units Globally Amid Controversy
VOID Interactive's tactical first-person shooter Ready or Not has officially surpassed 1 million copies sold on consoles just four days after its release, marking a significant milestone for the title and pushing total global sales over 10 million units. The game, which had already reached 9 million sales on PC earlier this year, is now firmly established as one of the most successful indie tactical shooters in recent memory.
In a press release celebrating the achievement, VOID Interactive CEO Julio Rodriguez remarked,
“When we launched Ready or Not on PC, it took about 36 days to reach 1 million units sold. On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted.”
He also noted that reviews remain strong and that the team is committed to resolving issues and delivering updates to ensure a smooth experience for players.
VOID Interactive’s COO and Creative Director Stirling Rank added:
“The response from console players has completely blown us away. From the excitement of our Early Access days to a global community across platforms — it’s humbling and a testament to the team’s dedication.”
Controversy Surrounding Console Launch
Despite the commercial success, Ready or Not’s console debut hasn’t been without its share of controversy. Alongside the console launch, a new update was rolled out for all platforms that introduced changes some players viewed as censorship. Among the changes were alterations to gore, nudity, and depictions of violence, such as previously nude victims being clothed and graphic elements toned down, including the removal of post-mortem child dismemberment in specific missions.
VOID Interactive addressed the matter in a Steam update post, stating:
"These changes were made to support stability and align with policies enforced by global platforms and age rating bodies."
Nevertheless, many longtime players took to Steam to express their dissatisfaction, resulting in a wave of review bombing on the platform. See Steam Reviews. In response, the modding community reacted swiftly: a player-developed mod to revert the censorship changes was released within just 20 minutes of the patch going live, as reported by IGN.
Despite the backlash, sales momentum remains strong, underscoring the game’s enduring popularity and the growing appetite for hyper-realistic tactical shooters across platforms.
Do you think the changes were justified to meet platform guidelines, or should games like Ready or Not maintain their original creative vision regardless? Let us know your thoughts below.