New Divinity Is Starting to Come Alive, Swen Vincke Says, as Larian Shares Its First Real Progress Signal in Months

Larian Studios has offered a fresh and encouraging update on its next Divinity game, with CEO Swen Vincke saying the project has reached the stage where it is beginning to feel alive. In a new post on X, Vincke described a particularly strong development day after speaking with writing director Adam Smith about story permutations, character arcs, and the finer details of one antagonist, saying that the team’s energy made it feel like the game was finally taking shape in a meaningful way.

Vincke’s wording is important because it captures a very specific phase of development that many game creators will recognize. He said there is still a lot that is rough or missing, but that the project has entered the point where something created from nothing is now becoming tangible, flexible, and exciting to work on. That does not mean the game is close, but it does suggest Larian has moved into a more creatively rewarding stage where core ideas are no longer abstract and the team can start feeling the identity of the game more clearly.

That update also matters because this new Divinity project has been one of the most closely watched RPG follow ups since Baldur’s Gate 3. Larian formally announced its next Divinity title at The Game Awards 2025, positioning it as its next major in house RPG after deciding not to pursue Baldur’s Gate 4. Reporting around that reveal also indicated that the game is expected to be a turn based RPG, continuing a design philosophy closer to Divinity: Original Sin 2 than a radical genre shift.

There is also a broader context around how Larian is approaching the project. In early 2026, the studio drew attention for its stance on generative AI, later clarifying that it would not use genAI for concept art on the new Divinity after backlash, even while leaving the door open for limited use of AI tools in other areas. That made the new game part of a wider creative debate around how major RPG studios balance technology, authorship, and production workflows.

As for timing, expectations should still stay grounded. Current reporting suggests Larian is aiming for an early access launch, but not in 2026, with the full release likely still several years away. That makes Vincke’s latest message less of a release tease and more of a meaningful morale and momentum update from inside the studio. For fans, though, that is still a strong sign. After months of relative quiet, Larian is making it clear that the next Divinity is not just progressing on paper. It is starting to become a real game.

Do you want Larian’s next Divinity to feel closer to Original Sin 2, or are you hoping it takes even bigger lessons from Baldur’s Gate 3?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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