Nacon Connect 2026 Tries to Project Momentum With New Reveals as Insolvency Pressures Continue Across Its Studio Network
Nacon finally held its Nacon Connect 2026 showcase on May 7, 2026, after delaying the event from its original March 4 date. The postponement came immediately after Nacon announced that it had filed for insolvency and sought judicial reorganization proceedings, following financial disruption tied to its majority shareholder Bigben Interactive and a failed refinancing outcome.
That context hung over the entire presentation. On paper, the event was business as usual, with new game reveals, gameplay updates, hardware announcements, and a broad slate of projects meant to show that Nacon still has a meaningful pipeline ahead. Nacon’s own official post event communication described the conference as proof of a rich and diverse catalog, but the showcase landed at a time when several of the studios behind those games are operating under serious financial pressure.
The most important point here is separating what is confirmed from what is still uncertain. It is confirmed that Cyanide, Kylotonn, and Spiders filed for insolvency in March 2026, alongside wider restructuring pressure across Nacon’s business. It is also confirmed by recent reporting that Spiders has shut down. What has not been clearly confirmed is that Cyanide or Kylotonn are already closed. That means projects tied to those teams now sit in a more fragile position, but it would still be overstating the situation to present those studios as already gone.
That is what made this year’s showcase feel so unusual. Nacon was trying to present strength and continuity, while the audience was also watching a publisher in active crisis management. The result was a presentation where the reveals themselves were often interesting, but every announcement from an internally stressed studio carried an extra layer of doubt. Games like Dracula: The Disciple, Werewolf: The Apocalypse - Rageborn, and Endurance Motorsport Series all gained visibility, but they also immediately invited the same question: will the teams behind them remain stable long enough to deliver?
Even so, the event was not small in scope. Nacon used the show to push new software, accessories, ports, DLC, and gameplay updates across multiple genres. That was clearly intentional. The company needed to show not only that projects still exist, but that it still has a broad commercial footprint spanning action games, racing, horror, simulation, and peripherals. From a portfolio strategy perspective, the showcase was less about a single blockbuster and more about proving that the wider machine is still moving.
The tension is especially visible around Greedfall: The Dying World and Spiders. The game’s Peren’s Black Mass DLC appeared during the showcase, yet the surrounding reporting makes it clear that Spiders itself has already shut down. That turns what should have been a normal content update into something more bittersweet, because it effectively becomes one of the last public beats connected to a studio that no longer exists in its previous form.
For France’s game industry, the stakes are not minor. Nacon is one of the country’s larger games employers and a significant publisher across both software and accessories. A deeper collapse would not just affect one corporate group. It would hit development jobs, long running projects, and one of the more visible mid tier publishing structures in Europe. That is why this showcase mattered beyond trailers alone. It was also a signal to partners, players, and investors that Nacon is still trying to operate from a position of continuity rather than retreat.
Still, the strongest reading of Nacon Connect 2026 is not that everything is fine. It is that Nacon is trying to buy time and maintain confidence while restructuring pressure continues around it. Some of the games shown look promising. Some of the accessories will likely sell well. But the showcase also made clear that the publisher’s biggest challenge right now is not just launching software. It is convincing the market that the studios making that software will still be standing when those release windows arrive.
Nacon Connect 2026: Everything Announced
Hunter: The Reckoning - Deathwish received a deeper gameplay look after its earlier Xbox Partner Preview appearance.
Dracula: The Disciple was revealed as a new game from Cyanide.
Hell is Us was confirmed for Nintendo Switch 2 on September 24, 2026.
Edge of Memories returned with a new gameplay overview.
Session: Skate Sim received its new Throwdown update, available now.
Curse of the Crimson Stag was shown with a reveal teaser.
Ravenswatch teased its Song of Thieves update and confirmed a Nintendo Switch 2 version for Fall 2026.
Tour de France 2026 got a gameplay overview ahead of launch next month.
RevoSim Aston Martin Aramco Formula One Racing Wheel was announced and released immediately.
Hunting Simulator 3 received a gameplay reveal and an upcoming playtest announcement.
Revo Range introduced 3 new controllers for Xbox and PC: Revo, Revo Pro, and Revo Max. Nacon said Revo Max launches at the start of the 2026 school year, with the other 2 to follow later.
Werewolf: The Apocalypse - Rageborn made its world premiere with a gameplay reveal.
Greedfall: The Dying World dropped the Peren’s Black Mass DLC.
Endurance Motorsport Series showed off the Galeao Track ahead of launch later this year.
The Mound: Omen of Cthulhu returned with a gameplay showcase before its July launch.
Do you think Nacon Connect 2026 showed enough real momentum to restore confidence, or did the insolvency situation overshadow the entire event?
