Indiana Jones and the Great Circle: First Game Requiring Hardware Ray Tracing Support

Indiana Jones and the Great Circle is breaking new ground in gaming technology, as MachineGames confirms it will require hardware ray tracing support on all systems. The game, launching December 9, 2024 (early access for Premium Edition holders on December 6), runs on the id Tech engine, renowned for its high performance but now optimized for cinematic visuals and immersive adventure over traditional gameplay mechanics.

The game includes path tracing, delivering unparalleled lighting and environmental detail. However, these advancements demand powerful hardware, particularly for Ultra Path Tracing, which requires DLSS 3 Frame Generation paired with Super Resolution to achieve 60 FPS, even on high-end GPUs.


PC System Requirements

PC, Xbox Series S|X (Game Pass), PS5 (Spring 2025).

Indiana Jones and the Great Circle sets a new precedent for gaming by requiring hardware ray tracing, signaling a shift toward next-generation visuals. Are you ready for the most cinematic adventure yet?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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