Warhorse Confirms New Kingdom Come Adventure And Middle earth RPG As Embracer Prepares Fellowship Entertainment Spin Off
Warhorse Studios has officially confirmed that it is working on 2 major projects, a new Kingdom Come adventure and a new Middle earth RPG based on The Lord of the Rings universe. The announcement arrives roughly 2 months after rumors first suggested that the Czech developer was developing an open world game set in Tolkien’s legendary fantasy world.
The studio confirmed the news through its official Warhorse Studios announcement on X, making it clear that both projects are now part of its future roadmap. While Warhorse has not officially named the new Kingdom Come project as Kingdom Come Deliverance 3, the wording strongly suggests a continuation of the franchise. A spin off remains possible, but the commercial success of Kingdom Come Deliverance 2 makes a full third entry the more logical direction.
You might have heard the rumours, it's time to reveal what we are working on.
— Warhorse Studios (@WarhorseStudios) May 20, 2026
🗺️ An open world Middle-earth RPG.
⚔️ A new Kingdom Come adventure.
We’re excited to tell you more when the time is right.#WarhorseStudios #Annoucement #lotr #KingdomComeDeliverance pic.twitter.com/Pcgf9SqW52
According to Embracer Group’s latest financial update, Kingdom Come Deliverance 2 sold 5 million units in its first year and continued to perform above internal expectations in the latest quarter. That momentum gives Warhorse a strong foundation to continue expanding the series, especially as demand for immersive historical RPGs remains high among PC and console players.
The timing of Warhorse’s announcement is also strategically important. Its parent company, Embracer Group, published its Q4 2026 and full year financial report, confirming a major restructuring plan. Embracer Group, which rebranded as Fellowship Entertainment 1 year ago, now plans to split Fellowship Entertainment into its own separate company starting next year.
Fellowship Entertainment is being positioned around premium game publishing, major intellectual properties, and high value studios. The company’s portfolio will include studios such as 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos Montréal, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle earth Enterprises, Redoctane Games, and Warhorse Studios. Its franchise lineup includes Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, Tomb Raider, and more.
In that context, Warhorse’s dual project confirmation becomes more than a standard development update. It directly reflects the type of portfolio Fellowship Entertainment is being built to support. Warhorse brings proven RPG expertise, Kingdom Come delivers strong commercial momentum, and The Lord of the Rings remains one of the most valuable fantasy properties in entertainment. Combining those elements gives Fellowship a major opportunity to establish itself around premium narrative driven games.
The Middle earth RPG is especially significant because it could become one of the first major role playing games to fully explore Tolkien’s world through a modern premium RPG format. The Lord of the Rings Online has long served MMO players, while Monolith Productions’ Shadow of Mordor and Shadow of War delivered strong action adventure experiences. However, neither represented a traditional single player RPG in the way many fans have imagined for years.
Warhorse is best known for immersive first person historical role playing through Kingdom Come Deliverance, but Middle earth introduces a very different design challenge. Tolkien’s world carries enormous fantasy expectations, a wider mainstream audience, and a legacy that spans books, films, games, and decades of fan interpretation. That raises several important questions. Will Warhorse create a new character inside Tolkien’s mythos? Will the game follow a first person structure like Kingdom Come, or shift toward a third person format better suited for a broader fantasy audience? Will the team focus on grounded realism, heroic adventure, or deep role playing progression?
The studio has not yet revealed gameplay details, release timing, platforms, story structure, or visual direction. Still, the combination of Warhorse’s RPG experience and The Lord of the Rings license immediately makes the project one of the most intriguing fantasy games in development. If handled correctly, it could finally deliver the kind of Middle earth RPG that players have been waiting decades to see.
At the same time, the new Kingdom Come adventure gives Warhorse another proven lane to grow. With Kingdom Come Deliverance 2 already reaching 5 million units in its first year, the series has clearly moved beyond niche historical RPG status. A third entry could build on the studio’s reputation for grounded immersion, realistic world building, and systems driven role playing.
For Embracer and Fellowship Entertainment, Warhorse now sits at the center of 2 major opportunities. One is a commercially validated in house RPG franchise with growing global recognition. The other is a fantasy license with massive audience potential. Together, they show how Fellowship wants to position itself after the spin off: fewer scattered bets, more focused premium projects, stronger IP management, and studios with clear creative identities.
There is likely a long wait ahead before either project launches, but the announcement has already shifted attention toward Warhorse’s next chapter. A new Kingdom Come adventure can continue one of the most successful modern European RPG series, while the Middle earth project could finally give The Lord of the Rings the full scale single player RPG treatment many fans have wanted for years.
Which project are you more excited to see from Warhorse Studios first, Kingdom Come Deliverance 3 or a full Middle earth RPG set in The Lord of the Rings universe?
