Hideo Kojima Says He Was Never Told About The Matrix Video Game Offer
Renowned game creator Hideo Kojima has clarified that he was never informed about being offered the opportunity to develop a Matrix video game project, despite recent claims that such a proposal was made to Konami during his time there.
In a post shared on X (formerly Twitter), Kojima addressed statements made by Christopher Bergstresser, who served as Senior Vice President of Strategic Planning and Business Development at Konami between 1996 and 2002. Bergstresser recently stated that the Wachowskis, creators of The Matrix films, had approached Konami in the late 1990s with an idea for a game adaptation, suggesting Kojima as their preferred developer.
Kojima expressed surprise upon hearing this information, explaining that while he did exchange emails with the Wachowskis in 1999 and met them several times when they visited Japan to promote the first Matrix film, the topic of a game adaptation was never discussed.
“Back in 1999, the Wachowskis and I exchanged emails as mutual fans and met when they came to Japan to promote the original Matrix movie,” Kojima wrote. “I believe we met three times, but the offer never came up in any of our conversations.”
He added that at the time, he was fully focused on the development of Metal Gear Solid 2: Sons of Liberty, one of the most complex projects of his career.
I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 29, 2025
“At that time, I was already extremely busy with MGS2 and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could have been a way to make it work,” Kojima explained.
Fans were quick to imagine what a Matrix game under Kojima’s direction could have been like, blending the franchise’s cyberpunk setting and philosophical depth with his signature cinematic storytelling and gameplay design. Many regard the missed opportunity as one of gaming’s most fascinating “what if” moments.
While The Matrix received a few video game adaptations in the early 2000s, including Enter the Matrix (2003) and The Matrix: Path of Neo (2005), none fully captured the essence of the film series. The idea of a Kojima-led adaptation continues to intrigue fans, especially considering his ability to explore themes of simulation, technology, and human identity, as seen in Death Stranding and the Metal Gear saga.
Even though The Matrix franchise is no longer at its cultural peak, a Kojima-directed entry could still have delivered a groundbreaking experience. It remains a fascinating thought experiment about how the fusion of Kojima’s vision and the Wachowskis’ universe might have changed gaming history.
Would you have liked to see a Matrix game made by Hideo Kojima?
