Final Fantasy VII Revelation Cannot Show Everything in One Playthrough

Final Fantasy VII Revelation will contain more total content than Rebirth, but players will not experience every variation in a single run. Director Naoki Hamaguchi explained during an IGN Japan Tokyo Game Show 2026 interview that side quests can change depending on which party member the player chooses to lead them.

"By letting the player choose which character takes on a side quest, we have prepared many cases where it changes not just whose perspective the quest is told from, but the story experience, the gameplay experience, and even the conclusion."
— Quote by: Naoki Hamaguchi.

Those character dependent variations mean Revelation contains more material overall than a single campaign can expose. Hamaguchi says the amount players actually experience during one run should remain roughly comparable to Final Fantasy VII Rebirth, while the full game becomes larger once all alternative versions are counted. The system also connects with character development, as different party members build their own resolve before the concluding battle depending on how players interact with them throughout the journey.

"In terms of the amount you experience in one playthrough, we're expecting something about the same size as Rebirth. But there's also a lot you can’t experience in a single playthrough, so in that sense, I think it probably exceeds Rebirth."
— Quote by: Naoki Hamaguchi.

Square Enix has not explained how players will access the variations they miss. Hamaguchi did not announce New Game Plus, chapter selection, or a dedicated post game replay system during the interview, so there is currently no confirmation that seeing every version will require restarting the entire campaign.

Revelation is also changing how players move through its world. Hamaguchi says the first 5 to 6 hours will follow a more linear and story focused structure before the game opens significantly. Unlike Rebirth, which was organized around large horizontal regions, Revelation places greater emphasis on vertical exploration and the Highwind, allowing players to travel across a connected world on a much larger scale. Square Enix describes the game as offering a planet scale environment where the Highwind can reach regions, cities, and distant locations.

Previous areas will return as part of that world, but they are being updated rather than simply reused. Hamaguchi specifically confirmed Midgar and its surrounding territory, with the broader region connecting toward the Grasslands. Existing locations will reflect changes to the world following Meteor’s appearance and will contain additional quests and content.

Final Fantasy VII Revelation launches on April 8, 2027. Square Enix has confirmed PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC versions, with Cid Highwind and Vincent Valentine joining the fully playable party for the final chapter of the remake trilogy.

Revelation is giving character selection more weight by letting party choices reshape optional content rather than simply changing dialogue. That could make repeat visits meaningful without requiring Square Enix to build completely separate quest lines from scratch.

How players revisit those alternatives remains unknown. Until Square Enix details its post game systems, there is no reason to assume several full campaign playthroughs will be necessary.

Would character dependent side quests make you want to experience Revelation more than once, or would you prefer an easy way to revisit the alternative versions after finishing the story?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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