Final Fantasy VII Remake Part 3 Teases Major Highwind Gameplay While Chocobo Breeding and Underwater Exploration Remain Unclear
Final Fantasy VII Remake Part 3 is shaping up to make the Highwind one of its defining gameplay pillars. In a new interview with Bloomberg, game director Naoki Hamaguchi said that flying is “a very large part” of the final chapter, while also indicating that the Highwind gameplay experience has been expanded for the trilogy’s last entry. That points to a major evolution in how players will move through and interact with the world compared with Final Fantasy VII Rebirth.
That shift also lines up with broader comments around Part 3’s scope. Reporting based on the Bloomberg interview says Rocket Town is set to appear, while Wutai is being treated as a major location, a move that would help pay off story threads tied to Cid and Yuffie in a much bigger way than before. Hamaguchi reportedly acknowledged fan expectations directly, making it clear that leaving out Wutai would not go over quietly with the community.
Where things get more interesting is in the areas Square Enix is still refusing to fully clarify. Hamaguchi did not confirm whether classic Chocobo breeding from the original game is returning in the same form, but he did say there will be a Chocobo related element in Part 3 that is different from Rebirth. That wording keeps one of the original game’s most iconic optional systems in play, but without confirming whether Square Enix is preserving it, reinventing it, or replacing it entirely.
The same uncertainty applies to underwater content. Hamaguchi reportedly pointed to Motomu Toriyama’s involvement with the submarine portion of the game, suggesting that this section may also receive meaningful changes compared with the original Final Fantasy VII. Nothing concrete has been detailed yet, but the comment strongly suggests Square Enix is not simply recreating these late game mechanics one to one.
From a design perspective, this all reinforces the direction the remake trilogy has taken from the beginning. Rather than treating the original game as a rigid template, the team appears committed to rebuilding major systems around modern scale and pacing. If the Highwind really is becoming a core gameplay layer rather than a simple traversal unlock, Part 3 could end up feeling like the most structurally ambitious game in the trilogy.
What still remains missing is the one detail fans want most: a release date. Bloomberg’s summary of the interview indicates Hamaguchi teased that the game is not too far away, but Square Enix has not officially announced when the final entry will be revealed or released. For now, the biggest confirmed takeaway is that the skies will matter far more in Part 3, while some of the original game’s most beloved side systems remain in wait and see territory.
What are you hoping to see most in Final Fantasy VII Remake Part 3: full Highwind exploration, classic Chocobo breeding, or a completely reworked underwater section?
