Dying Light: The Beast Arrives With NVIDIA DLSS 4 Multi-Frame Gen Support
NVIDIA has officially announced a new wave of titles receiving support for its latest AI-powered performance and image quality technologies, with Dying Light: The Beast and Gears of War: Reloaded leading the lineup. As confirmed in NVIDIA’s official update, both games now feature expanded DLSS functionality, ray tracing, and NVIDIA Reflex integration, further cementing DLSS 4 as a cornerstone for next-generation PC gaming performance.
Dying Light: The Beast Launches Early With DLSS 4
Techland’s Dying Light: The Beast, originally scheduled for September 19, has launched a day early on September 18. The game arrives with full support for DLSS 4 Multi-Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex, providing a comprehensive suite of technologies that dramatically improve both performance and responsiveness.
According to NVIDIA’s performance data, users equipped with the GeForce RTX 50 Series can expect unprecedented gains. At 4K resolution with max settings and ray tracing enabled, DLSS 4 Multi-Frame Gen combined with DLSS Super Resolution multiplies frame rates by up to 7.6X. Players using an RTX 5090 can push the game beyond 400 frames per second at 1440p, while even lower-tier RTX 50 cards can achieve 200+ FPS at 4K, making The Beast one of the most demanding yet highly optimized titles for NVIDIA’s latest hardware.
This positions the game as not only a flagship showcase for Techland’s parkour-infused survival horror but also a technological demonstration of what DLSS 4 can achieve when paired with ray tracing and cutting-edge GPUs.
Other Titles Adopting DLSS 4
Dying Light: The Beast isn’t alone in embracing DLSS 4. Additional games confirmed to support DLSS 4 Multi-Frame Generation include:
Mistfall Hunter, entering closed beta with full DLSS 4 support.
Farming Simulator 25, which now offers DLSS 4 Multi-Frame Gen through its latest update.
Meanwhile, Jump Space, a new cooperative PvE action game launching in early access on September 19, will debut with support for DLSS Super Resolution.
Gears of War: Reloaded Gains DLSS Enhancements
Microsoft’s Gears of War: Reloaded also received an update today, introducing support for DLSS Super Resolution and DLAA. While not leveraging DLSS 4 Multi-Frame Generation at this stage, the update delivers sharper visuals, improved performance scaling across RTX GPUs, and enhanced anti-aliasing quality for one of Xbox’s most iconic franchises.
Expanding the DLSS 4 Ecosystem
This latest rollout follows on the heels of earlier DLSS 4 integrations in games such as Hell is Us, Cronos: The New Dawn, and the Order of Giants DLC for Indiana Jones and the Great Circle. The rapid adoption of DLSS 4 across both AAA and indie titles highlights how integral NVIDIA’s AI-driven rendering pipeline has become, not only for pushing visual fidelity but also for ensuring smoother frame rates in increasingly resource-intensive modern games.
With Dying Light: The Beast leading the charge at launch and Gears of War: Reloaded gaining new optimizations, September is shaping up to be a landmark month for DLSS 4 adoption, signaling how central the technology will remain for the remainder of the current console and PC generation.
Do you see DLSS 4 Multi-Frame Gen as a must-have feature for all upcoming AAA releases, or should developers continue offering flexible rendering paths to accommodate different hardware tiers?