DICE Says It Heard the Call for Bigger Battlefield 6 Maps, but Confirms No New Large Map Is Coming During Season 2

Battlefield 6 Season 2 finally landed earlier this week after an unexpected 1 month delay, and while the update brought new content, it has not fully reignited the community the way many hoped. Players are still split on several additions, including the new VL 7 gas, but one piece of feedback is showing unusually strong alignment across the player base: the demand for larger maps that better support the franchise’s classic combined arms pacing.

In an interview with PC Gamer, DICE series producer Phillipp Girette said the team has heard the message very clear and is now prioritizing larger maps, but also cautioned that players should not expect a brand new large map to arrive within Season 2.

Girette pointed to Battlefield Labs testing as an early response channel, noting that the team has been testing Golmud Railway, one of the older Battlefield maps, as a way to address the appetite for bigger spaces. This is consistent with the broader Season 2 strategy of pulling fan favorite legacy elements forward to rebuild trust and momentum. The Little Bird helicopter returning early in Season 2 is one example, and the upcoming limited time mode Operation Augur, which calls back to Battlefield 1 style Operations, is another. If Golmud Railway is the template, we should expect more classic large scale maps to return as a faster route to expanding Battlefield 6’s map portfolio without waiting for a full new build pipeline.

That approach has obvious advantages. Reintroducing known maps is a lower friction way to deliver larger scale layouts, and it also lets the team anchor development around proven player flow, vehicle lanes, and objective structures. But it is also not the most exciting promise long term, because nostalgia alone cannot carry an ongoing live service if the forward looking content pipeline feels thin.

Girette also explained why. Large maps take a really long time to make, and DICE has to be targeted about what it commits to. He said the team is making changes to maps already in development and looking further ahead, while being clear that there is nothing they can announce that will happen within Season 2 regarding new large scale maps. That is the key line. The pivot to bigger maps is happening, but the production lag means it will not materialize immediately.

There is also a real design risk buried inside this shift. Reacting quickly by expanding or stretching existing in development layouts can lead to maps that feel bigger on paper but worse in play, with dead space, excessive travel time, and diluted combat density. Battlefield 2042’s launch era is the cautionary reference point here. Bigger is not automatically better if the map does not support readable combat flow, meaningful cover, and the right objective spacing for infantry and vehicles.

The best outcome is a balanced approach. Use legacy maps like Golmud Railway to inject scale quickly while new maps are being iterated with proper pacing and density tuning, then aim to land genuinely new large maps with Season 3 so the game is not always looking backward to feel complete.

 
Would you rather Battlefield 6 bring back classic large maps like Golmud Railway as fast as possible, or wait longer for brand new large scale maps if it means better flow and fewer 2042 style pacing problems?

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Angel Morales

Founder and lead writer at Duck-IT Tech News, and dedicated to delivering the latest news, reviews, and insights in the world of technology, gaming, and AI. With experience in the tech and business sectors, combining a deep passion for technology with a talent for clear and engaging writing

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