Pragmata, Windrose, Cthulhu: The Cosmic Abyss and More Confirm NVIDIA DLSS Multi Frame Generation Support
NVIDIA has confirmed another wave of games adding support for DLSS technologies, with the latest batch including several near term launches and one newly announced project further out on the roadmap. According to NVIDIA’s official announcement, the newest confirmed titles include Pragmata, Windrose, MONGIL: Star Dive, INDUSTRIA 2, Cthulhu: The Cosmic Abyss, and Fragmentary Order. The wider picture here is clear: NVIDIA is continuing to push DLSS Multi Frame Generation and DLSS 4.5 support deeper into both major releases and smaller upcoming PC games.
The biggest short term headliner is Pragmata. NVIDIA says Capcom’s upcoming sci fi action title will launch with path traced effects, DLSS Multi Frame Generation, and DLSS Ray Reconstruction, making it one of the more technically ambitious near term releases in this batch. With Pragmata arriving on April 17, 2026, it also becomes one of the clearest examples of how NVIDIA wants new visually demanding games to showcase the full RTX 50 Series feature stack right out of the gate.
Another notable addition is Windrose, the survival pirate adventure previously known as CrossWind. NVIDIA says the game entered Early Access on April 14 and already supports DLSS Super Resolution and DLSS Multi Frame Generation, with support that can be further updated through the NVIDIA app. For PC players interested in co op survival experiences with modern rendering support at launch, Windrose now enters the market with a stronger technical profile than many Early Access projects usually manage on day one.
MONGIL: Star Dive is also part of this rollout. NVIDIA says the game launches on April 15 and includes DLSS 4.5 Super Resolution, DLSS Frame Generation, and ray tracing support. That gives it a broader RTX feature set than a basic DLSS implementation, and it continues NVIDIA’s strategy of tying its latest software features to a wide spread of titles rather than only the biggest blockbuster releases.
For horror fans, Cthulhu: The Cosmic Abyss is also joining the list. NVIDIA says the game launches on April 16 with DLSS 4.5 Super Resolution and DLSS 4.5 Dynamic Multi Frame Generation, which is particularly notable because NVIDIA is positioning the Dynamic variant as a smarter and more adaptive approach to frame generation depending on workload and display conditions. The game also has a demo available, making it one of the easier upcoming titles for players to test before release if they want to see how these settings behave on their own hardware.
One detail worth correcting from some early writeups is INDUSTRIA 2. While it has been grouped into the current NVIDIA update batch, the game’s Steam page does not list an exact April 15, 2026 launch date. Instead, Steam currently shows only a planned release window of April 2026. NVIDIA’s own wording is also broader, saying that INDUSTRIA 2 launches with DLSS 4.5 this month rather than on a specific day. That makes it part of the same feature rollout, but not one with a fully locked public release date in the currently available store listing.
The final game in this batch is also the most distant one. Fragmentary Order, the newly announced sci fi extraction shooter tied to Escape from Tarkov director Nikita Buyanov’s new studio effort, has also been confirmed to launch with DLSS 4.5 support. NVIDIA says the game will include DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation when it eventually releases. You can also see the project’s public reveal in its announcement trailer. While this title is clearly much further away than the others, its inclusion shows that NVIDIA is now securing DLSS support much earlier in the announcement cycle for new projects.
From a market perspective, this latest batch is less about one single game and more about momentum. NVIDIA is steadily turning DLSS Multi Frame Generation and DLSS 4.5 into expected launch features across a wider spread of genres, from action adventures and survival games to horror and extraction shooters. For RTX users, especially those on newer cards, that means more day one opportunities to test current NVIDIA features in real shipping games instead of waiting months for post launch patches. For developers, it shows how deeply NVIDIA’s rendering tools are now embedded into PC launch planning.
Which of these upcoming DLSS enabled games are you most interested in trying first: Pragmata, Windrose, Cthulhu: The Cosmic Abyss, or Fragmentary Order?
