ARC Raiders Reportedly Tops Sales Across Steam, PlayStation, and Xbox for a Third Straight Month
Embark Studios’ third person extraction shooter ARC Raiders is reportedly sustaining a rare kind of multi platform dominance, with a new report from Alinea Analytics claiming the game was the number 1 selling title across Steam, PlayStation, and Xbox for the third consecutive month.
According to Alinea Analytics, the most recent month in that streak is January 2026. The report estimates ARC Raiders moved an additional 1.5 million copies on Steam during January alone, while PlayStation and Xbox combined for another 1.7 million copies sold in the same period. If accurate, that puts ARC Raiders at an estimated 15 million lifetime copies sold across all platforms, alongside an estimated 500 million dollars in revenue.
The report also points to engagement growth on top of sales. Alinea Analytics says ARC Raiders reached 10 million monthly active users in January, up 8 percent compared to December, while December itself reportedly set a daily active users peak of 3.2 million players across platforms. That blend of sustained purchases and rising activity is the part that stands out, because it suggests ARC Raiders is not only converting new players, it is keeping its existing base active enough to avoid the typical post launch falloff that hits most shooters.
Alinea’s timeline for the game’s launch ramp paints an aggressive growth curve. ARC Raiders reportedly sold 2.5 million copies in its debut week in late October 2025, crossed 4 million less than a week later, then climbed past 7.7 million a few weeks after that. The report also notes Steam momentum on the concurrency side, with ARC Raiders at one point hitting over 700,000 concurrent players on Steam. Even now, the game appears to be holding a strong baseline, with SteamDB showing it has only dipped below 100,000 concurrent players once since launch at the time of writing in the source text.
What makes this run even more notable is that it is happening in a market where shooter attention is usually fragmented and volatile, especially when bigger releases arrive and split audience time. The key strategic question for 2026 is whether ARC Raiders can keep this cadence through the next wave of major launches, and whether Embark can maintain the live content tempo and anti burnout pacing that separates a long tail hit from a short lived phenomenon. If ARC Raiders continues to win on both retention and fresh conversion, it will become a case study for how modern multiplayer games can still break out in a saturated genre.
Do you think ARC Raiders can hold this pace through the rest of 2026, or will the next big shooter release finally pull the player base away?
